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Old May 4th, 2001, 11:29 AM

jimbob55 jimbob55 is offline
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Default Quirks of simultaneous play in 1.30

OK, now intercepting enemy fleets is hard enough but refit/ mothball /scrap has me completely confused.

From what i can see, you can refit multiple vessels in a turn as long as the is an INACTIVE shipyard in the same sector. This appears to work as long as your ships aren't in a fleet. I've managed to refit 10 ships in one sector but then seem only to refit 1 ship in a different sector when i ask for 10 refits there.... ????????
You can only mothball one ship per sector per turn ?
You can only scrap one ship per sector per turn?

This coupled with the fact that there's NO INDICATION of which ships you have flagged for refit / scrap / mothball is infuriating.

Anybody have words of wisdom to shed some light on the subject?
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Old May 4th, 2001, 12:30 PM
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dogscoff dogscoff is offline
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Default Re: Quirks of simultaneous play in 1.30

Only that I've noticed the same thing when retrofitting.

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Old May 4th, 2001, 09:24 PM

Zarix Zarix is offline
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Default Re: Quirks of simultaneous play in 1.30

Ships orders change to scrap, mothball or refit when you give them orders to do so. Just check from ships/units window.

I gave orders to five ships to mothball but only two of them mothballed. I had one planetary spaceyard in the sector. So I guess there is some limits.
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Old May 4th, 2001, 11:35 PM
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Default Re: Quirks of simultaneous play in 1.30

i have also noticed that the scrap / mothball / retrofit order needs to be resubmitted after it fails to be carried out, so it does not stay in the order queue.
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