.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old September 9th, 2006, 12:30 PM
BigJMoney's Avatar

BigJMoney BigJMoney is offline
Second Lieutenant
 
Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
BigJMoney is on a distinguished road
Default Question about the new castles system:

Do the "defence value"s of castles translate more literally into gameplay now, or are there still a few castles that have equal defence values but might be tougher than others due to its hardpoints and chokepoints? Is there any breakdown in the manual of these castles, or will we just have to experiment to find out what it's like to assault/defend all these new castles?

=$= Big J Money =$=
__________________
Reply With Quote
  #2  
Old September 9th, 2006, 12:44 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Question about the new castles system:

The defense value is merely how much effort is required to breach it, not how hard it is to win when storming it.
And why should there be a direct connection between the two?
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #3  
Old September 10th, 2006, 04:18 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Question about the new castles system:

All castles and theitr stats are listed in the manual
__________________
www.illwinter.com
Reply With Quote
  #4  
Old September 10th, 2006, 02:32 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Question about the new castles system:

Quote:
Kristoffer O said:
All castles and theitr stats are listed in the manual
He meant (I think) the shape of the castle when storming it, which affects the difficulty of winning the battle when storming it (some castles may have smaller entrances which allow less troop in, some have more towers shooting at enemies, which effects how hard the castle is to conquer, but is not reflected in the defense value of the castle)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #5  
Old September 10th, 2006, 02:45 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Question about the new castles system:

ok
__________________
www.illwinter.com
Reply With Quote
  #6  
Old September 10th, 2006, 04:57 PM
BigJMoney's Avatar

BigJMoney BigJMoney is offline
Second Lieutenant
 
Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
BigJMoney is on a distinguished road
Default Re: Question about the new castles system:

@Agrajag
I guess there shouldn't be. I don't know why, but I just didn't put 2 and 2 together. Yeah, all I'm asking is if there is some way to know how defensible (I think that's a good term) the castles are ahead of time.

That's okay if there isn't. Unlike Dominions 2, we aren't making choices about castles, so there is no fear of making an uneducated choice. I was just curious.

=$=
__________________
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.