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				October 8th, 2006, 07:36 PM
			
			
			
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 Private |  | 
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				 Modding commands for national fort selection? 
 Anyone know what these are or if it's even possible?  Seems pretty essential for modding a new or existing nation givin the current Fort functionality.  I've looked around a bit and haven't found any specific commands for this so if someone could help out it would be appreciated.
 
 Thanks,
 Resok
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				October 8th, 2006, 11:05 PM
			
			
			
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			|  | Major General |  | 
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				 Re: Modding commands for national fort selection? 
 They are listed in the modding.pdf contained in your doc folder. A couple of examples are "#startfort <fort nbr>" and "#farmfort <fort nbr>". I believe the table with the fort numbers are in the mapedit.pdf. 
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
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				October 9th, 2006, 04:30 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Modding commands for national fort selection? 
 The numbers are:
 1 Hill Fort
 2 Fortress
 3 Fortified City
 4 Tel City
 5 Swamp City
 6 Peg Castle
 7 Motte and Bailey
 8 Citadel
 9 Mountain Citadel
 10 Fortress
 11 Swamp Fort
 12 Kelp Fortress
 13 Kelp Citadel
 14 Dark Citadel
 15 Cave City
 16 Cave Castle
 17 Wizard's Tower
 18 Dark Citadel
 19 Living Castle
 20 River Fortress
 21 Jervellan Wall
 22 Archaic Fortress
 23 Firbolg Fortress
 24 Crystal Citadel
 25 Obsidian Citadel
 26 Dead City
 27 Ermorian Castle
 28 Ermorian Citadel
 
 Supposedly Fort Numbers go from 1-20, but 21 through 28 have 1:1 correspondance with these other fortresses which totally exist. I don't know what the deal there is.
 
 -Frank
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				October 9th, 2006, 05:40 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: Modding commands for national fort selection? 
 Probably added later. I was surprised myself to see so many forts in game. |  
	
		
	
	
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				October 9th, 2006, 05:49 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: Modding commands for national fort selection? 
 What does "Tel City" mean? 
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				October 9th, 2006, 06:12 AM
			
			
			
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				 Re: Modding commands for national fort selection? 
 
	Quote: 
	
		| > The only meaning I can think of is the word "Tel" in hebrew, which would make a "Tel City" into a city on a small mountain. 
 A Tel City is indeed a hill city. The tel is originally a man made hill of layer upon layer of ancient cities. A hill of ruins so to speak.
 
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				October 9th, 2006, 06:45 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: Modding commands for national fort selection? 
 Oooh, I see. 
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				October 9th, 2006, 11:41 AM
			
			
			
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				 Re: Modding commands for national fort selection? 
 Speaking of forts, anyone noticed if nations now get lucky / screwed on their starting fort because of start province?  Start on one province type, get a fortified city, start on another province type, get a Motte and Bailey?
 
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				October 9th, 2006, 11:50 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Modding commands for national fort selection? 
 Starting fort is always of the same type, AFAIK. And in fact, also according to the manual. I got it today.    
As an example, LA Patala (monkeys) starts with a Jeweled City, and build Fortified Cities, Hillforts and Swamp Forts elsewhere. |  
	
		
	
	
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				October 15th, 2006, 01:00 AM
			
			
			
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 Captain |  | 
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				 Re: Modding commands for national fort selection? 
 Another number:
 29 is Woodland Citadel.
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