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October 29th, 2006, 09:03 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Map: Fourmageddon
So, here is the upgraded version of my CotT map: Fourmageddon!
- Suitable for 2-4 players
- No sea provinces
- The players will start in the 4 corners near 2 large pop and 1 small pop provinces.
NEWS!!
The v1.01 .map file can be downloaded here:
http://www.shrapnelcommunity.com/thr...d&sb=5&o=&vc=1
Important!!!
If you want to play against AIs on this map, never try to start the game with random oppoments. Always choose land based nations for the AI players manually, because the game engine realizes that there isn't any sea provinces, however it is still trying to add water based nations regardless of that. If that happens, the game will crash with the following error message: can't find valid starting province. So always choose land based nations!
Preview image:
If you find any bugs, please report them here, or just send me a PM.
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 29th, 2006, 09:30 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Map: Fourmageddon
Very nice DFan, looks pretty optimal for short games!
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 29th, 2006, 09:32 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: Map: Fourmageddon
Looks good!
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October 29th, 2006, 11:19 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Map: Fourmageddon
Looks much better than the earlier one, and that one was nice too.
Have you tried using #seaplayers command? It might limit random AI nations as well as what human players can select, and it SHOULD do that even if it currently doesn't.
I'm very proud of the name I suggested being good enough for this map.
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October 29th, 2006, 05:19 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: Map: Fourmageddon
Quote:
Endoperez said:
Looks much better than the earlier one, and that one was nice too.
Have you tried using #seaplayers command? It might limit random AI nations as well as what human players can select, and it SHOULD do that even if it currently doesn't.
I'm very proud of the name I suggested being good enough for this map.
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Nop, haven't tried that command. I gotta take a look at it.
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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November 8th, 2006, 11:25 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Map: Fourmageddon
Version 1.01 .map file can be downloaded now. [attachment]
- Map errors has been fixed. [Thanks for the report]
- The province in the middle has been balanced. [Thanks for the suggestions] -> it is defended by 3 commanders and 50 trolls now. Previously it was defended by like 150+ units, it wasn't the best setting for blitzes. Also there is an Academy of War + Silver Mine now. The pop of the province is decreased to 35.000 from 45.000.
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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November 24th, 2006, 11:31 AM
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Private
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Join Date: Oct 2006
Posts: 12
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Thanked 0 Times in 0 Posts
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Re: Map: Fourmageddon
Very nice map !
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