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  #1  
Old December 26th, 2006, 12:51 PM
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Default Sound vs distance

So I've noticed that I'm having to zoom into my ships during combat in order to hear them fire and such. I'd rather not have to do that, so I was wondering if there was a sound distance variable that I could modify to correct this?
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  #2  
Old December 26th, 2006, 01:45 PM
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Default Re: Sound vs distance

SoundEffects.txt

Try doing a search-replace, and change "Sound Max Distance := 200" to "Sound Max Distance := 1000"
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Old December 26th, 2006, 08:09 PM
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Default Re: Sound vs distance

NO SOUND IN SPACE, NO SOUND IN SPACE!
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Old December 26th, 2006, 08:35 PM
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Default Re: Sound vs distance

Awesome!! Thanks SJ!
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Old December 26th, 2006, 11:52 PM
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Default Re: Sound vs distance

Ugh, please don't type in all caps...

This is a game, not 2001: A Space Odyssey. Who cares if sound doesn't travel in space? It makes combat more exciting.
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Old December 26th, 2006, 11:54 PM

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Default Re: Sound vs distance

Thanks SJ, this has been bugging me a little too.

And I bet a few of you noticed down at the bottom a few sounds unrelated to SE:V. Mission complete, mission fail, use shield capacitor, etc from Star Fury. I guess Aaron doesn't like deleting things
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  #7  
Old December 27th, 2006, 12:33 AM
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Default Re: Sound vs distance

Everybody just keeps an open comm channel, and you can listen in via radio.
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Old December 27th, 2006, 11:45 AM
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Default Re: Sound vs distance

Quote:
Suicide Junkie said:
Everybody just keeps an open comm channel, and you can listen in via radio.
Ooo, that way you can hear your enemies scream as they die.
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Old December 27th, 2006, 12:14 PM
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Default Re: Sound vs distance

Quote:
NullAshton said:
Ooo, that way you can hear your enemies scream as they die.
If it’s via radio waves wouldn’t you be able to race ahead and hear them scream again, and again, and again…
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Old December 27th, 2006, 12:34 PM
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Default Re: Sound vs distance

You could record it and replay it...
Radio waves are photons, and naturally travel at the speed of light.
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