Just a couple quickies:
Is there a way to make the AI deploy mines in the editor, using auto deploy? I have tried (side is defending w/ points to place them) using auto deploy, but doesn't appear to do the mines.
Understand if they don't by design (saving a scenario designer the hassle of removing them with one false mouse click.
) Just doing random campaign deployment/force structure edits and was hoping to get mines on the map without viewing AI deployment.
Second, deployment zone. I know in SP 3 this could be edited, is it possible in WinSPXXX? Wanted to get the defending AI (same purpose as above) to be able to set up farther forward than the usual ~% of a map side allowed. Don't recall ever seeing the ability to do this, but just wanted to make sure.
Thanks for any feedback.