Strength, weapon type and fatigue
I wonder if there is a connection. AFAIK fatigue is only dependent on encumberance, and only armor counts towards encumberance.
It would make some sense, because a weak mage using a forged 2h maul or hammer would tire much faster than a Jotun giant, for example. It reflects the fact that in historical melee combat, lighter weapons had also their use, depending on the physiognomy of their user and fighting style.
Moreover, Attack skill might also reduce fatigue gain per attack, because skilled users are efficient and tire much slower - this is true in sports also, everywhere where physical skill matters.
This is not a rant, the game is complex and fine enough as it is, it's just a random feedback of a beginning player.
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