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June 29th, 2007, 03:03 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Dom 9 or Dom 10?
Little question to you people out there that like awake SCs. I'm thinking about making one in a new game, and I was curious if there's a huge difference between awe +0 and awe +2 from the 9-10 dominion shift? I get two scales worth of ticks if I go from awe +2 to +0. Or could buy up some more magic paths.
Let me know what you think. The SC in question is a kraken.
Jazzepi
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June 29th, 2007, 03:15 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Dom 9 or Dom 10?
Of course you go for 10. You can get better titles that way 
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June 29th, 2007, 03:18 AM
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Major General
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Re: Dom 9 or Dom 10?
Quote:
Kristoffer O said:
Of course you go for 10. You can get better titles that way
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And this is why you never win.
Jazzepi
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June 29th, 2007, 12:52 PM
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General
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Join Date: Aug 2003
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Re: Dom 9 or Dom 10?
Quote:
Jazzepi said:
Quote:
Kristoffer O said:
Of course you go for 10. You can get better titles that way
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And this is why you never win. 
Jazzepi
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I'd say I win every time, while you can't decide if you are a winner 
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June 29th, 2007, 01:18 PM
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Shrapnel Fanatic
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Re: Dom 9 or Dom 10?
Its kindof hard for the guys who can change the rules to never win
I was misled. I thought this thread was about Dom VERSION 9 or 10. Thats what I want. Dominions the Holodeck version.
Or Jacked-In, give me Dominions the Matrix 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 29th, 2007, 01:30 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Dom 9 or Dom 10?
Believe me, I'll be the first guy on the operating table, crack my skull open jack me in. Meat damage, here I come!
You die in the game, you die in real life.
Jazzepi
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June 29th, 2007, 01:30 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Dom 9 or Dom 10?
Quote:
Kristoffer O said:
Quote:
Jazzepi said:
Quote:
Kristoffer O said:
Of course you go for 10. You can get better titles that way
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And this is why you never win. 
Jazzepi
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I'd say I win every time, while you can't decide if you are a winner
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Well, if "teh winnar is u" is one of the titles that comes with Dom 10, I'll just have to get it.
Jazzepi
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June 29th, 2007, 03:27 AM
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Lieutenant Colonel
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Re: Dom 9 or Dom 10?
Yes, there is a huge difference - around 16%, I'd guess. Check the chart on page 5. No guarantees I understand the mechanics correctly, but here's my interpretation.
If you're facing standard 10 morale troops, you could expect to suffer around a third less blows or so as compared directly to awe 0. But compared to the total number of attacks, awe 2 might be expected to protect you from 70% of attacks. That's not as great as it may seem, since a 14 morale troop would hit you 62 % of the time. To consider though, it requires no research, benefits from friendly dominion (weakens enemy morale), and morale is not a static number, and is influenced in a variety of ways. Unlike defense, awe is not reduced by fatigue, and usually increases in value as a battle drags on.
In conclusion, I can't make up my mind.
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June 29th, 2007, 03:47 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Dom 9 or Dom 10?
Keep in mind Krakens have a base of like 250 hitpoints. attacking from a 2 candle province brings you well over 300.
Jazzepi
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June 29th, 2007, 03:51 AM
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Colonel
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Join Date: Dec 2006
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Re: Dom 9 or Dom 10?
Quote:
Jazzepi said:
Little question to you people out there that like awake SCs. I'm thinking about making one in a new game, and I was curious if there's a huge difference between awe +0 and awe +2 from the 9-10 dominion shift? I get two scales worth of ticks if I go from awe +2 to +0. Or could buy up some more magic paths.
Let me know what you think. The SC in question is a kraken.
Jazzepi
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I almost always take an awake pretender. To answer your question: it depends on how badly the scales are needed for a particular nation and what kind of awake pretender is it.
If it is a combat pretender that mostly uses fear to take out indy's then yea... I'll almost always take dom10. If it is a pretender that can take a beating and you are pressed for scales then I would consider taking dom9 or maybe even lower and just play conservatively.
Safest bet: Run the build with your nation through a test game and see how safely they take out indies. If it can do it just fine with Dom9 or less you can save some points.
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