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June 29th, 2007, 04:10 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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New Bug - Kraken *DELETED*
Post deleted by Jazzepi
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June 29th, 2007, 04:33 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: New Bug - Kraken
Pretenders don't benefit from bless. Bless is based on faith, and they are just pretending, after all. Nature does allow you to cast Personal Regeneration, or make a Ring of Regeneration.
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June 29th, 2007, 04:35 PM
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General
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Join Date: Apr 2005
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Re: New Bug - Kraken
Pretenders are not sacred and thus can't be blessed. They cannot get bless effects. (Well, Shroud of the Battle Saint, I suppose.)
I think high nature magic adds to the regen from the Personal Regeneration spell. Maybe the other regeneration spells as well?
I know the spell stacks with existing regeneration.
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June 29th, 2007, 04:47 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: New Bug - Kraken
Personal regeneration's effect increases with higher Nature magic, but the effect is rather minor IIRC.
Shroud of the Battle Saint doesn't work on pretenders.
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June 29th, 2007, 07:14 PM
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Major General
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Join Date: Jan 2004
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Re: New Bug - Kraken
I wish I would have taken a picture. Maybe the Atlantis kraken cast personal regen or something. I just assumed it was percentage based off hitpoints.
Jazzepi
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June 29th, 2007, 08:29 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
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Re: New Bug - Kraken
Um? Nature magic doesn't give regen, and Kraken don't have it. Presumably, the AI either cast regen or had had a ring thereof, which should work perfetly well on your pretender. I don't quite see the problem.
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June 29th, 2007, 10:03 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: New Bug - Kraken
Higher nature magic increases regen for units that already have regen (either intrinsic, from a bless, from an item, or from a spell in battle).
Adding nature magic to your pretender does not give it intrinsic regen.
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