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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old December 15th, 2007, 02:55 PM
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Default World of Symmetry

As I know there is some demand for a MP map with as balanced start positions as possible (like World of Geometry) but not too big (unlike it), I've made a smaller version with 265 provinces (still 12 start locations, so about 22 provinces per player).

To resume World of Symetry is essentially WoG without the caves/deep seas part and (for the moment) without special sites and garrisons (there are also some little changes : 2 more seas provinces in the central area and more ports to the isle ; and new gateways in the border mountains).

The map is no longer wraparound but the 6 gateways allow to reach the other side of the map or the central isle (all gateways are linked with the central isle + one other gateway).

I will perhaps make a version with garrisons later (big monster garrisons of WoG cut pasted to the border mountains provinces, and the choke points anti-rush armies) but for the moment it's a pure vanilla map, without special sites or encounters (there are just some many sites provinces with the usual dolmen icon, large provinces with the town one, and one very large city, the Isle of Eternia with 50000 pop).



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Last edited by lch; August 27th, 2008 at 11:19 AM..
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  #2  
Old December 15th, 2007, 03:24 PM
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Default Re: (Not really) new map : World of Symetry

Twan - can i get you to post this to dom3maps.wikidot.com if you havent already?
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Old December 15th, 2007, 03:50 PM
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Default Re: (Not really) new map : World of Symetry

Posted there, but not really understood where to link the image.
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Old December 15th, 2007, 03:59 PM
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Default Re: (Not really) new map : World of Symetry

For future reference, you can edit any of the other pages.. dont actually edit, but look at the code.

I'll add the picture. Thanks!
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Old December 15th, 2007, 06:15 PM
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Default Re: (Not really) new map : World of Symetry

Looks nice. I'm a fan of larger version though (just my preference) but I can see why smaller map is better for MP games.
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Old December 15th, 2007, 10:07 PM

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Default Re: (Not really) new map : World of Symetry

Twan:

Are you already working on a new map? I would love to see a nice big mag for teams For even 20 people at once.
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Old December 16th, 2007, 12:27 AM
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Default Re: (Not really) new map : World of Symetry

I don't plan to make one like WoG for 20 players in a near future (I've two big unfinished maps in the 400-700 provinces category I will perhaps release one day, but more classical and not made with the goal of balancing start positions).

I also have another project for World of Geometry 1st version, a nasty version to play in team allied against the AIs (with Pharaex, the worshipers of enslaved gods, the underworld trolls, etc... as AI nations...).
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Old December 16th, 2007, 02:13 AM

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Default Re: (Not really) new map : World of Symetry

Nice!

I don't like to play on maps any larger than this, so this is perfect for me. Especially as it doesn't have special provinces or anything. Great for my kinda SP games.

Thanks a lot Twan :]
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Old December 16th, 2007, 04:49 AM

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Default Re: (Not really) new map : World of Symetry

Twan:

Sounds like a great thing. I like to play 2 against AI They will be allied, right?
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Old December 16th, 2007, 05:53 AM
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Default Re: (Not really) new map : World of Symetry

Quote:
Twan said:I also have another project for World of Geometry 1st version, a nasty version to play in team allied against the AIs (with Pharaex, the worshipers of enslaved gods, the underworld trolls, etc... as AI nations...).
I like this idea. I bet Gandalf will like it too. He loves to play SP games on large maps with allied AI's.

I don't mind playing that either.
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