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View Poll Results: Should the slave collar grant the mindless tag?
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Are you crazy! The collar is fine as it is. I use it all the time... on all my casters.
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12 |
41.38% |
This change would be nice. It would also be perfect for my pretender. What does feeblemind do again?
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11 |
37.93% |
I couldn't care either way. I know I came to you, but leave me alone.
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6 |
20.69% |
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August 27th, 2008, 12:25 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Should the Slave Collar make you Mindless?
Inspired by posts made by HoneyBadger, Endoperez, and JimMorrison. Endoperez wanted an item that made units immune to mindburns, soulslays, and charms. Jim was under the impression that is what the slave collar did by making the unit mindless. Badger made Jim aware that is not the case.
Currently the slave collar grants feeblemind (the affliction) and sets the units moral to 30. It is cursed and requires five blood slaves and zero research to make.
The poll asks if it should grant the mindless tag to units, but I'd also like to know if people even use it in it's current incarnation. I would assume that such a change would, of course, change the research cost for the item. Thank you.
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The Following User Says Thank You to AreaOfEffect For This Useful Post:
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August 27th, 2008, 01:00 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Should the Slave Collar make you Mindless?
If it made commanders mindless I'd expect to see it used a lot on tartarian commanders pre-afflicted with feeblemind already.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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August 27th, 2008, 01:34 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Should the Slave Collar make you Mindless?
What is it used for now? I can't think of a situation where I'd find it useful.
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August 27th, 2008, 01:41 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Should the Slave Collar make you Mindless?
Maybe if you had a thug with very low morale? It's hard to see it being useful really.
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August 27th, 2008, 01:46 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Should the Slave Collar make you Mindless?
You can try to screw the other guy's SC pretender early with it. Forge 2-4, put on scouts, and send them out to combat that wyrm, or cyclops, or PoD.
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August 27th, 2008, 01:47 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Should the Slave Collar make you Mindless?
Also I do not think mindless protecs against soul slay. It may protect from enslave mind.
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August 27th, 2008, 01:47 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Should the Slave Collar make you Mindless?
Do you really need a morale boost for -5 MR?
I voted for first option because I like how it sounds, sorry But in fact I think that this generally worthless item should be improved - in this or that way. In the times of DOM1 it was a nice tactic to attack a mage army with a horde of scouts equipped with 2 slave collars each. Sadly, now slave collar can't be found and thus it lost its small niche
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August 27th, 2008, 01:50 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Should the Slave Collar make you Mindless?
Oh, konming already said what I was writing about... Yes, that's a nice idea but it doesn't work because collars can't be found)
AS for your second post, mindless does protect against most astral spells including soulslay, enslave mind and paralyze. The big downside of being mindless is the impossibility to rout - routing mindless always dies so mindless units are very vulnerable to teleports and so on.
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August 27th, 2008, 01:59 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Should the Slave Collar make you Mindless?
Oh, did not realize it got changed in Dom3...
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August 27th, 2008, 02:07 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Should the Slave Collar make you Mindless?
I've only forged it once, and could not find any concievable use for it after I saw what it did.
I have picked it up a few times when I use #randomequip map edit, and have always sent that chap into the arena hoping to lame up a pretender, but it never worked and now after reading Ano's post I know why.
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