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September 12th, 2008, 10:49 AM
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Sergeant
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Join Date: May 2007
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campaign play against ai
when you play against the ai how high are your losses ?
i try to take zero causalities but sometimes its just impossible for me. especially in thoose wooded maps. you can pound the enemy for hours with mortars he will still fire back from time to time.
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September 12th, 2008, 03:41 PM
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Corporal
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Join Date: Jun 2008
Location: canada
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Re: campaign play against ai
Quote:
Originally Posted by valo2000
when you play against the ai how high are your losses ?
i try to take zero causalities but sometimes its just impossible for me. especially in thoose wooded maps. you can pound the enemy for hours with mortars he will still fire back from time to time.
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for me it depend's how big the battle is ,i just finished a company sized battle in MBT against Iraq and i took about 40-50 causalities
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September 12th, 2008, 06:40 PM
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Corporal
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Join Date: Jul 2008
Location: Eastvale, CA
Posts: 117
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Re: campaign play against ai
I suck at wooded maps, its harder to figure out where the enemy is so you need lots of scouts.Wood fighting is like urban fighting, its really close, and casualties can really mount up.
Tip:
If you have tanks, never send them in first.Like keep a tank behind a platoon or something like that.
This is what is happening my current generated Campiagn Germ vs Poland,Sept 1939.
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September 13th, 2008, 07:11 AM
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Sergeant
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Join Date: May 2007
Posts: 295
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Re: campaign play against ai
scouts are a bit useless imo they can not fight and especially in heavy wooded terrain they will be spotted aseasily asinf because the spotting distances are so small.
iguess the key to small causalities is not to slug itout but make violent attacks where the enemy is fully surpressed and then to getotas fast as possible because there will be some aty heading for you soon.
but for this you needvery good recon to know where everybody is.
and then there is this advanceover open terrain problem. on one hand you get less ambushes butyou can be spotted from everywhere and a mmg can ruin your day tearingup your squads from 800m and impossible to spot.
no easy game here
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September 13th, 2008, 06:37 PM
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Corporal
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Join Date: Jul 2008
Location: Eastvale, CA
Posts: 117
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Re: campaign play against ai
If you are fighting in open terrian, Smoke is KEY.Open Terrain is also best for armored warfare.
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''I don't wanna be part of some good company''
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September 13th, 2008, 07:04 PM
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Corporal
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Join Date: Jun 2008
Location: canada
Posts: 138
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Re: campaign play against ai
i second that,smoke is very important in open terrian
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I've got you in my sights, prepare to die.
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September 14th, 2008, 09:06 PM
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Private
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Join Date: Aug 2008
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Re: campaign play against ai
I'm still learning the 'way of the woods' but now make my scouts 'priority 1'. Find your highest skilled(Inf Command, Experience and Rally) units and change them to scouts. The higher their ability the more likely they can walk right up to troops without being noticed. Second to this are snipers, though risky, firing at point blank range(one or two shots max) to yield 'pinned' opens the door for others. Motorcycles are very durable and can be used at a pinch. Though with all of them it's important to move one hex at a time. More hexes = more pain. Check all sides before firing
Flamming the woods with artillery can do a lot to increase suppression...allowing plain infantry to do a lot of the 'bouncing' work. Plus 'Z' fire can do a little...Stugs to the front(2 hexes).
Failing that avoid maps with more than a 3 woods level?
Good luck.
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September 16th, 2008, 10:01 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
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Re: campaign play against ai
Sending Kraftradschutzen into woods is useful if you have the time to dismount them they are small yet can usually survive to disengage any encountered enemy. This of course is assuming you can't avoid the woods.
Another tactic which I found works is actually a directive Rommel issued while pushing the 7th Pz Div thru France in 40, which made it SOP to fire HE into any place that looked like in could hide enemy forces along your Route Of Advance ROA. Wooded areas fall into category. This does require some artillery preplanning and insuring you have Panzers with some HE fire power along with the usual tank killers. MG fire can be effective in this role as well, especially if you have a lot of SdKfz 251's along.
This does not work for long against human commanders but against the AI some success should be possible. Killing the enemy with this tactic is not as important as suppressing him. Reaching the objective(s) with speed and suppressive power. This is ineffective when shotgun objectives are used. (Unrealistic anyway in my view)
Bob out
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September 17th, 2008, 08:55 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Re: campaign play against ai
Quote:
Originally Posted by valo2000
scouts are a bit useless imo they can not fight and especially in heavy wooded terrain they will be spotted aseasily asinf because the spotting distances are so small.
iguess the key to small causalities is not to slug itout but make violent attacks where the enemy is fully surpressed and then to getotas fast as possible because there will be some aty heading for you soon.
but for this you needvery good recon to know where everybody is.
and then there is this advanceover open terrain problem. on one hand you get less ambushes butyou can be spotted from everywhere and a mmg can ruin your day tearingup your squads from 800m and impossible to spot.
no easy game here
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Scouts are your deadliest weapons
@ topic:
Your losses depend on your tactics, i like charging with infantry while air strikes strafe the enemy, and arty creates holes near their defensive line so i can hide my troops in there, rally, and... CHARGE!!!111!one!11one!1
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October 17th, 2008, 04:58 PM
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Sergeant
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Join Date: Oct 2008
Location: Price
Posts: 276
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Thanked 9 Times in 8 Posts
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Re: campaign play against ai
I use to flip when a unit was destroyed. I've since learned it's a garantee that you're going to use somebody. Woods and cities are the worst. I like the Russian docterine - Line your troops up, hit every inch of ground with 122mm HE artillary or bigger (Katushas work great for this) and advance behind the fire. Flamethrowers are great assets, too.
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Howard Tayer
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