.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 13th, 2008, 07:11 AM

valo2000 valo2000 is offline
Sergeant
 
Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
valo2000 is on a distinguished road
Default Re: campaign play against ai

scouts are a bit useless imo they can not fight and especially in heavy wooded terrain they will be spotted aseasily asinf because the spotting distances are so small.

iguess the key to small causalities is not to slug itout but make violent attacks where the enemy is fully surpressed and then to getotas fast as possible because there will be some aty heading for you soon.

but for this you needvery good recon to know where everybody is.

and then there is this advanceover open terrain problem. on one hand you get less ambushes butyou can be spotted from everywhere and a mmg can ruin your day tearingup your squads from 800m and impossible to spot.

no easy game here
Reply With Quote
  #2  
Old September 17th, 2008, 08:55 AM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: campaign play against ai

Quote:
Originally Posted by valo2000 View Post
scouts are a bit useless imo they can not fight and especially in heavy wooded terrain they will be spotted aseasily asinf because the spotting distances are so small.

iguess the key to small causalities is not to slug itout but make violent attacks where the enemy is fully surpressed and then to getotas fast as possible because there will be some aty heading for you soon.

but for this you needvery good recon to know where everybody is.

and then there is this advanceover open terrain problem. on one hand you get less ambushes butyou can be spotted from everywhere and a mmg can ruin your day tearingup your squads from 800m and impossible to spot.

no easy game here
Scouts are your deadliest weapons
@ topic:
Your losses depend on your tactics, i like charging with infantry while air strikes strafe the enemy, and arty creates holes near their defensive line so i can hide my troops in there, rally, and... CHARGE!!!111!one!11one!1
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.