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October 23rd, 2008, 04:34 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Difficulty understanding hit point bonusses...
Hi,
I've asked several guys and looked up the manual, but I don't get how hit point bonusses are applied.
The ones without Dominion bonus usually work out straight forward, but once dominion bonus comes in, I get "obvious" displays like
Basic HP: 14
Dom bonus: +16
Heroic: +12
Current HP: 55
Similar it goes for a pretender in hostile dominion provinces - the numbers in battle are not correct at all. Is there a "slowly decaying/increasing over time in hostile/friendly dominion" thingy?
Can anyone enlighten me on that part?
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October 23rd, 2008, 04:50 AM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
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Re: Difficulty understanding hit point bonusses...
Whats probably confusing things is the dominion bonus for prophets and pretenders. As dominion levels change (or the unit moves into a different territory), the bonus changes. However, "current HP" is not necessarily the same as base HP. I do not believe units can loose HP unless they are hit with some type of damage. However, at the end of a turn they're current HP will always heal up to at least their current base HP. Hence, it makes sense to rotate a Prtender in and out of enemy dominion back to where their dominion is strongest.
You can also see this effect with units with some type of HP drain.
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October 23rd, 2008, 04:56 AM
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Captain
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Join Date: Jan 2008
Posts: 913
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Thanked 53 Times in 33 Posts
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Re: Difficulty understanding hit point bonusses...
Prophets' and pretenders' hit points bonus in battle is displayed for the province you are currently fighting in, but the hit points bonus you entered the fight with is the one calculated in the province you moved from. So if the two provinces have different number of candles, you will see such numbers that don't add up.
Regeneration is calculated based on the hit points in the province you are fighting and it won't take effect until you drop below that number of hit points.
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October 23rd, 2008, 07:02 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
Thanks: 0
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Re: Difficulty understanding hit point bonusses...
There's a minor display bug with hit points.
+50 % hp from heroic hp bonus, and +50% from being prophet in friendly dominion, show like:
Basic hp: 20
dom +10
heroic: +10,
But it really it 20 * 1.5 * 1.5 = 45
Hp change over time in hostile dominion, as other said.
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October 23rd, 2008, 07:09 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
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Re: Difficulty understanding hit point bonusses...
Ah, mivayan, that's an explanation fitting the calculation in my example above.
Now, in regards to enemy dominion - will it change over time, or just not fill up to more than the current max (say, you enter with 100HP, your max in enemy dominion is 50HP, and in the first fight you drop to 60HP - nothing happens, since you're still above 50HP. Then, next fight you drop to 30HP and then return to the new max of 50HP), or is it also a real "over-time" process that would work even if you don't move or fight?
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October 23rd, 2008, 08:08 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Difficulty understanding hit point bonusses...
I think the amount of hp goes down over time, but not all at once. Even if you aren't fighting but your prophet is on the move, you can have some but not all of the extra hp from two turns ago etc.
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October 23rd, 2008, 05:27 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Difficulty understanding hit point bonusses...
For pretenders and prophets, they automatically refill to current domain HP IF they have less HP before. If they have more HP than current domain HP, they lose 1/2 of the difference every turn.
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The Following User Says Thank You to konming For This Useful Post:
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October 23rd, 2008, 08:23 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
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Re: Difficulty understanding hit point bonusses...
Quote:
Originally Posted by konming
For pretenders and prophets, they automatically refill to current domain HP IF they have less HP before. If they have more HP than current domain HP, they lose 1/2 of the difference every turn.
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You can also see this effect when someone ends a battle with more HP than his maximum due to life-drain weapons, Drain Life spell, or Soul Vortex. I didn't know it was a 50%-per-turn decay but that sounds about right.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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