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  #1  
Old October 3rd, 2001, 10:07 PM

tesco samoa tesco samoa is offline
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Default StellarAbilityTypes.txt question

WHat % chance do you use for your Ancient ruins and Unique Ancient ruins

I have 3 and 8 respectivly and the chance is set to 5.

In the game I am playing ( large cluster max systems 254 ) I have explored 25 systems and still have not found one single ruin.

Attached is the file as well.

If anyone can see any problems or if this is normal let me know.

Thank you in advance

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  #2  
Old October 3rd, 2001, 10:14 PM
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Default Re: StellarAbilityTypes.txt question

the chance is in tenths of a percent, so a value of 5 gives you 1 in 200 planets with ruins. a value of 50 give you 1 in 20.

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  #3  
Old October 4th, 2001, 09:08 PM
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Default Re: StellarAbilityTypes.txt question

There's also a bug that appeared in 1.41 where NO ruins would appear on maps generated before the game starts. There's a thread on it here somewhere...

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  #4  
Old October 4th, 2001, 09:11 PM

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Default Re: StellarAbilityTypes.txt question

is that true ???????????

If it is, is it being play tested for the new patch ?????????????

That 'Bites'

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  #5  
Old October 4th, 2001, 09:26 PM
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Default Re: StellarAbilityTypes.txt question

I hope it's being fixed in the upcoming patch; however, a little research shows we figured this out in JULY (!!), and MM's website indicates they lost some of their e-mail in July. So the bugreport for it may be lost.

I'll re-send (unless I can find the thread where Richard posted upcoming patch information, and find something about ruins generation being fixed)...

EDIT: I found the thread where Richard posted the 1.42 Version history; no mention of the ruins bug, so I'll send MM a bugreport.
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[This message has been edited by DirectorTsaarx (edited 04 October 2001).]
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  #6  
Old October 4th, 2001, 11:37 PM

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Default Re: StellarAbilityTypes.txt question

yep only occurs when you generate map now.

Never noticed it before.

Oh well.

Thanks for the info

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  #7  
Old October 5th, 2001, 12:11 AM
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Default Re: StellarAbilityTypes.txt question

There was also some speculation that it was a deliberate design decision rather than a bug.

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  #8  
Old October 5th, 2001, 05:39 AM

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Default Re: StellarAbilityTypes.txt question

away around it is to do the maps in 1.35

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