|
|
|
|
October 3rd, 2001, 10:07 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
StellarAbilityTypes.txt question
WHat % chance do you use for your Ancient ruins and Unique Ancient ruins
I have 3 and 8 respectivly and the chance is set to 5.
In the game I am playing ( large cluster max systems 254 ) I have explored 25 systems and still have not found one single ruin.
Attached is the file as well.
If anyone can see any problems or if this is normal let me know.
Thank you in advance
------------------
Inter arma silent leges
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
October 3rd, 2001, 10:14 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: StellarAbilityTypes.txt question
the chance is in tenths of a percent, so a value of 5 gives you 1 in 200 planets with ruins. a value of 50 give you 1 in 20.
------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
October 4th, 2001, 09:08 PM
|
|
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: StellarAbilityTypes.txt question
There's also a bug that appeared in 1.41 where NO ruins would appear on maps generated before the game starts. There's a thread on it here somewhere...
------------------
L++ GdY $ Fr>Fr++ C++ SdS T-- Sf Tcp? A%% M- Mp! RTH!P Pw Fq-->Fq+ Nd>Nd+++++ Rp++ G+
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|
October 4th, 2001, 09:11 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: StellarAbilityTypes.txt question
is that true ???????????
If it is, is it being play tested for the new patch ?????????????
That 'Bites'
------------------
Inter arma silent leges
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
October 4th, 2001, 09:26 PM
|
|
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: StellarAbilityTypes.txt question
I hope it's being fixed in the upcoming patch; however, a little research shows we figured this out in JULY (!!), and MM's website indicates they lost some of their e-mail in July. So the bugreport for it may be lost.
I'll re-send (unless I can find the thread where Richard posted upcoming patch information, and find something about ruins generation being fixed)...
EDIT: I found the thread where Richard posted the 1.42 Version history; no mention of the ruins bug, so I'll send MM a bugreport.
------------------
L++ GdY $ Fr>Fr++ C++ SdS T-- Sf Tcp? A%% M- Mp! RTH!P Pw Fq-->Fq+ Nd>Nd+++++ Rp++ G+
[This message has been edited by DirectorTsaarx (edited 04 October 2001).]
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|
October 4th, 2001, 11:37 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: StellarAbilityTypes.txt question
yep only occurs when you generate map now.
Never noticed it before.
Oh well.
Thanks for the info
------------------
Inter arma silent leges
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
October 5th, 2001, 12:11 AM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: StellarAbilityTypes.txt question
There was also some speculation that it was a deliberate design decision rather than a bug.
------------------
Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
October 5th, 2001, 05:39 AM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: StellarAbilityTypes.txt question
away around it is to do the maps in 1.35
------------------
Inter arma silent leges
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|