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April 18th, 2009, 10:58 AM
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Private
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Join Date: Jul 2008
Posts: 15
Thanks: 2
Thanked 8 Times in 2 Posts
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PD problem
Hello. I have been working on a mod nation. Everything seems to work, except PD. I have defined 4 units for it but when I test it in game only 2 unit types show up.
Here is the code:
Code:
#defcom1 2844
#defcom2 2846
#defunit1 29
#defunit1b 2839
#defunit2 2838
#defunit2b 2841
#defmult1 20
#defmult1b 20
#defmult2 10
#defmult2b 10
29 and 2838 are the unit types that do appear. Any idea what I am doing wrong?
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April 18th, 2009, 11:07 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: PD problem
hmmm no idea really the coding seems correct and if defunit2 appears it can't be that you forgot to get 20 + PD either.. the other units are coded correctly? I guess they must or there would be an error.
I've compared it to code of Amos (insects in my dom3 K mod, and my own nations which have working PD.) Seems like a lot htough 20 1 and 20 1b.. mayeb the game is protesting against that
__________________
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April 18th, 2009, 03:40 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: PD problem
There are some strange undocumented bugs about PD. I had that too with Alugra.
If I recall correctly, I bypassed it by changing the amount of units that appear. Try 19 or 21 instead of 20.
If all else fails, copy something that works and change it bit by bit and test after every change, so that you see what breaks it.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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April 18th, 2009, 03:41 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: PD problem
still weird since those that do appear are 20 too... but he can alwasy try
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 20th, 2009, 06:10 AM
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Private
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Join Date: Jul 2008
Posts: 15
Thanks: 2
Thanked 8 Times in 2 Posts
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Re: PD problem
Hmm. Was hoping it was one of those "we get that often, here is your mistake" problems. Oh well, tweak and test it is. Thanks all.
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April 21st, 2009, 02:49 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: PD problem
try to copy the lines from another mod and then just change numbers (I know, according to me it should work since it looks similar but you can always try)
there MIGHT be problems with your units.. are they recruitable, do they work?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 22nd, 2009, 03:40 AM
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Private
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Join Date: Jul 2008
Posts: 15
Thanks: 2
Thanked 8 Times in 2 Posts
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Re: PD problem
Thanks but, setting the numbers to 15, 15 solved it. Guess the game really did think the previous numbers were excessive. Having seen the 15s in action, the game was right
Their setup in battle seems messy, archers blocking infantry from advancing and so on, but I am guessing there is no way to mod that.
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