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December 14th, 2009, 07:31 AM
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General
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Join Date: Mar 2007
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Effect of N path on Regeneration
After some talk in IRC, I tested Regen in conjunction with mages with Nature magic.
Results:
- Having level L in Nature does not affect innate regen
- Having level L in Nature does not affect regen from items
- Having level L in Nature gives a per-turn bonus to regen of +L HP, when the regeneration is the result of a spell. So a 50HP unit with 10N will get (5 + 10) = 15 per turn regen.
- Having level L in Nature gives a per-turn bonus to regen of +X HP, X is close to L, when the regeneration is the result of a bless. So if the god has N6 for a 10% bless, a blessed 50HP unit with 10N will get for example (5 + 8) = 13 per turn regen. Sorry, could not figure out the exact formula.
- Having level L in Nature magic does not otherwise affect the effectiveness of Regeneration or Mass Regeneration spells (vanilla units do not regenerate more)
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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December 14th, 2009, 11:17 AM
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BANNED USER
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Re: Effect of N path on Regeneration
What weird results. How very typical of dom3.
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December 14th, 2009, 11:49 AM
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Re: Effect of N path on Regeneration
That bonus for a spell is constant, not a percentage of hp?
So if the 50hp 10N mage gets (5+10)=15/turn
a 10hp 10N mages get 1+10=11/turn?
And a bit less for blessed N mages?
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December 14th, 2009, 06:00 PM
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General
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Join Date: Mar 2007
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Re: Effect of N path on Regeneration
Yes, to all the questions.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 15th, 2009, 07:02 AM
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First Lieutenant
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Re: Effect of N path on Regeneration
When you have the Gift of Health up, and put a Shroud of the Battle Saint on an already Holy unit, your Regen percentage for a Nature Bless is doubled, and based on your new HPs (so N10 is 40% of (base HPs + GoH HPs)).
Regen is weird.
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December 15th, 2009, 07:17 AM
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General
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Join Date: Mar 2007
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Re: Effect of N path on Regeneration
Agreed! I had no idea about the double regen from the shroud. I didn't even try to figure out the regen bonus on gods and prophets.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 15th, 2009, 10:14 AM
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BANNED USER
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Re: Effect of N path on Regeneration
Honestly I think the right word is .. bugged.
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December 15th, 2009, 11:13 AM
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BANNED USER
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Re: Effect of N path on Regeneration
Yep. The shroud thing sounds like an exploit to me.
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December 16th, 2009, 12:48 AM
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General
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Re: Effect of N path on Regeneration
Consistent with my tests. Never tested the Shroud in that case though. Interesting.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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December 16th, 2009, 03:55 AM
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BANNED USER
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Re: Effect of N path on Regeneration
I view the shroud result as similar to the effects caused by earth bless with bracers..
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