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				June 10th, 2011, 04:06 PM
			
			
			
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				 the #homesick modding command 
 http://ulm.illwinter.com/dom3/dom3progress.html
OK guesswork time. 
Is this going to allow creation of SCs that are defense or one-shot only? 
I think I like that idea. |  
	
		
	
	
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				June 11th, 2011, 12:25 PM
			
			
			
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				 Re: the #homesick modding command 
 It will work just like homesick works for naiads and hamadryads I think.
 When you assign #homesick 20 for instance, the unit will lose 20% of it's HP every turn it is away from it's home province.
 
 So yeah, you could use it to neuter SCs or create purely defensive units by assigning #homesick 100.
 
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				June 17th, 2011, 12:39 PM
			
			
			
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				 Re: the #homesick modding command 
 #homesick 100 would seem redundant with just giving the unit a strategic move of 0.
 However high values could allows for a SC able to leave its home province for one turn or two.
 
 Hum, does regeneration helps against the homesick loss of HP ?
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				June 17th, 2011, 04:30 PM
			
			
			
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				 Re: the #homesick modding command 
 
	Quote: 
	
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					Originally Posted by Jack_Trowell  #homesick 100 would seem redundant with just giving the unit a strategic move of 0.
 However high values could allows for a SC able to leave its home province for one turn or two.
 
 Hum, does regeneration helps against the homesick loss of HP ?
 |  It seems like when you take Naiads away from their home and cast regeneration, they regen to their new hit point total, not the original value. I may be wrong though.
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				June 17th, 2011, 05:03 PM
			
			
			
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				 Re: the #homesick modding command 
 Does movement of zero block things like teleporting into someones capital? 
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				June 17th, 2011, 05:27 PM
			
			
			
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				 Re: the #homesick modding command 
 Nope 
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				June 17th, 2011, 06:59 PM
			
			
			
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				 Re: the #homesick modding command 
 I'm curious how we can use #homesick with shapeshifting.
 For instance, how cool would it be to have a Dryad unit that functions normally in forest provinces (via #forestshape) but then has the #homesick tag when in other terrains.
 
 How I think it will work is as follows:
 
 Unit can roam around the forest np.
 
 Unit can roam in home province np, even if it is not a forest (If it is a summon, can make it target forest provinces only to get around this).
 
 If the unit goes anywhere else, it suffers from homesick.
 
 Hooray, a Dryad who can't leave forests.
 
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				June 17th, 2011, 07:46 PM
			
			
			
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				 Re: the #homesick modding command 
 That would be cool.
 And Im thinking #homesick 100 would not be the same as move zero. You can have an SC that works like a nuke missile. It can sit at home forever to protect the capital, or you can "fire" it (teleport) to another province where it only gets one use win-or-lose
 
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				June 19th, 2011, 09:09 AM
			
			
			
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				 Re: the #homesick modding command 
 
	Quote: 
	
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					Originally Posted by Gandalf Parker  That would be cool.
 And Im thinking #homesick 100 would not be the same as move zero. You can have an SC that works like a nuke missile. It can sit at home forever to protect the capital, or you can "fire" it (teleport) to another province where it only gets one use win-or-lose
 |  You're right about that. If you actually gave such a SC a ridiculous mapmove, something like 20 or 40 or 50, flying and amphibian, you could fire it at any province on aany sanely sized map and a good distance away even on the ridiculously humongous maps. |  
	
		
	
	
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				June 19th, 2011, 05:05 PM
			
			
			
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				 Re: the #homesick modding command 
 I thought all homesick units just lost 1 hp per turn. In which case there would be no "#homesick 20" - it would just be "#homesick". |  
	
		
	
	
	
	
	
	
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