|
|
|
|
|
August 25th, 2011, 04:51 AM
|
Private
|
|
Join Date: Jan 2006
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Random Map Generator
I was wondering why the random map generator provides the player with options and then ignores the player's request?
Set water percent- player sets to 1 percent- game generates map with 65 percent water.
So far, after 30 efforts, I have not created a map yet, with no water provinces, with the setting at zero for water. Zero.
I must be missing. Right? Let me know please.
Also, I haven't found a way to get snow/sand provinces to take advantage of the "hidden in snow" and "hidden in sand" spells.
|
August 25th, 2011, 05:19 AM
|
|
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: Random Map Generator
Quote:
Originally Posted by sidhos
Also, I haven't found a way to get snow/sand provinces to take advantage of the "hidden in snow" and "hidden in sand" spells.
|
There are no terrain types snow/sand. The only terrain types existing are: plain, farm, forest, swamp, wasteland, cave, mountain, border mountain (like mountain, except for not restricting map movement), sea and deep sea.
I don't know anything about these two spells, but
"hidden in sand" requires wasteland terrain according to its description.
"hidden in snow"'s description only talks about turmoil and magic, but maybe the spell benefits from cold scale?
|
August 25th, 2011, 05:26 AM
|
Private
|
|
Join Date: Jan 2006
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Random Map Generator
What terrains are used for Hidden in Sand and Hidden in Snow spells then? Every time I try to cast one, I get told that I am not in the proper terrain.
Edit: thanks, I just caught the last part of your post.
|
August 25th, 2011, 06:01 AM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Random Map Generator
Well iirc hidden in snow does not even have a terrain requirement.
|
August 25th, 2011, 06:08 AM
|
Private
|
|
Join Date: Jan 2006
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Random Map Generator
Thanks. I'll just have to experiment more trying to cast it, I guess.
|
August 25th, 2011, 08:54 AM
|
|
Second Lieutenant
|
|
Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
|
|
Re: Random Map Generator
Quote:
Originally Posted by Soyweiser
Well iirc hidden in snow does not even have a terrain requirement.
|
That's right. I've used hidden in snow for magic diversity and something to spend water gems on. Unfrozen are way better than longdead and some have magic weapons. There is no terrain requirement.
I've used hidden in sand far less often. It's a nice spell and offers very good magic diversity plus holy magic. The unburied troops are just as good and also have magic weapons. But the wasteland restriction and other options for E gems leave it low on the priority list.
If we can reconnect with the wiki, there is lots of good info on what you can expect when you cast these two. Scales in the province affect the number of mages/priests you get. iirc magic tilts it toward mage commanders, and order tilts it toward warrior commanders.
|
August 25th, 2011, 09:17 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Random Map Generator
I love Hidden in Sand, for thematics if nothing else.
Magic: More mages
Order: More warriors (non-commander)
Heat: More non-warriors (non-commander)
I think the maximum I got from one casting was three mages, but several times I've gotten two and those were with high magic scales. You always get at least one Dust King too.
Hidden in snow also has some scale adjustments, you get more unfrozen in warmer provinces and magic might have affected how many unfrozen mages you get, but I'm not sure about that.
|
August 25th, 2011, 04:59 PM
|
Private
|
|
Join Date: Jan 2006
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Random Map Generator
Thanks to everyone for the replies.
Anyone have any ideas why the map generator seemingly ignores the set parameters? It pretty much ignores the settings I put for sea percentage and ruggedness.
|
August 26th, 2011, 06:16 PM
|
Second Lieutenant
|
|
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
|
|
Re: Random Map Generator
Quote:
Originally Posted by sidhos
Thanks to everyone for the replies.
Anyone have any ideas why the map generator seemingly ignores the set parameters? It pretty much ignores the settings I put for sea percentage and ruggedness.
|
Just tried it. Works fine for me, just changing from defaults. Including, 0% sea == 0 sea provinces.
Try reinstalling?
|
August 27th, 2011, 02:03 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Random Map Generator
Just remembered that you need to actually restart Dominions after every random map and you must name each map different or it may have problems.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|