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December 6th, 2011, 04:37 AM
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Corporal
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Join Date: Feb 2010
Posts: 114
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Thanked 2 Times in 2 Posts
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point tally
Is there anyplace that gives a detailed explanation of how points are counted? I didn't see anything in the game guide. I've been surprised a number of times at how the end score was arrived at. Thanks
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December 6th, 2011, 06:05 AM
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Sergeant
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Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
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Re: point tally
As far as I know, it is simply a case of:
Victory points = [value of objective hexes held] + [purchase cost of destroyed enemy units] + [damage value of damaged enemy units]
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December 6th, 2011, 10:47 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: point tally
Quite so.
The V-hexes are a bonus on top of the primary score, which is defined as killing more of him while losing as little as possible of yours in the process in points value terms.
Unlike "take the flag" games in paint-ball where you can lose 99% of your side but take the flag and hence "win", the objectives are a guide to your mission objective, and are not particularly prime.
21*250=5250 is the max (for a defence)
So, not that much in absolute terms, but there remains the little problem of actually getting (and holding) them.
Worth manoeuvring and fighting for, but not "kamikaze" tactics. "Kamikaze" players will tend to lose. The AI uses Kamikaze "tin lemmings" tactics after all!.
Cheers
Andy
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December 6th, 2011, 06:17 PM
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Corporal
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Join Date: Nov 2011
Posts: 53
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Re: point tally
Unlike "take the flag" games in paint-ball where you can lose 99% of your side but take the flag and hence "win", the objectives are a guide to your mission objective, and are not particularly prime.
Do you fail the mission if you don't get any the VP hexes?
Thanks in Advance!!
__________________
Sorry we had to “bench you”…but don’t worry, this is only temporary, you’ll be back in the game before you know it.
 Rick
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December 6th, 2011, 06:30 PM
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Sergeant
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Join Date: Aug 2007
Posts: 207
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Re: point tally
One side effect is, if the enemy morale is "broken", and you hold all VP hexes, the game can be forced to end before the turn limit runs out.
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December 6th, 2011, 09:46 PM
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Corporal
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Join Date: Feb 2010
Posts: 114
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Re: point tally
OK, thanks for your answers
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December 6th, 2011, 10:03 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
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Re: point tally
Quote:
Originally Posted by runequester
One side effect is, if the enemy morale is "broken", and you hold all VP hexes, the game can be forced to end before the turn limit runs out.
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It can be well worth it to allow your Attack Helicopters to roam the battlefield looking for APCs and MBTs, etc to blow up even if they are not located in your "attack sector". The loss of those units can cause enemy morale to break sooner than would happen if you just concentrated your attack in a single sector and then swept the field.
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