|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
January 4th, 2014, 11:44 PM
|
Private
|
|
Join Date: Mar 2012
Posts: 17
Thanks: 4
Thanked 6 Times in 3 Posts
|
|
Map Edit of Generated Campaign Maps
Is there a way of editing the maps generated in a Generated Campaign? The maps generated are usually pretty good but I'd like to add a few houses, add a road or two, general cleanup, etc.
|
January 5th, 2014, 02:03 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Map Edit of Generated Campaign Maps
Quote:
Originally Posted by dwbennett
Is there a way of editing the maps generated in a Generated Campaign? The maps generated are usually pretty good but I'd like to add a few houses, add a road or two, general cleanup, etc.
|
During the initial stages of the game, when you can buy troops etc, you have the "view map" function - it is tied to a button with view map on it.
There you can load pre-made maps, re-spin the existing map etc or save off the currently generated map, if you like the look of it for later use (and you can of course edit that in the scenario map editor later). That is usually all that's needed for random battles.
There is no "edit map" function to do a few tweaks as you suggest (or major surgery) - though adding the scenario editor map editing functionality in there might be a useful addition for the full game, now you mention it.
|
The Following 3 Users Say Thank You to Mobhack For This Useful Post:
|
|
January 5th, 2014, 01:27 PM
|
Private
|
|
Join Date: Mar 2012
Posts: 17
Thanks: 4
Thanked 6 Times in 3 Posts
|
|
Re: Map Edit of Generated Campaign Maps
Thanks much. Yes, the edit feature would be nice addition to the process. Maybe you guys could think about this for a future update. Hey, just one more thing for us to play around with and enjoy the game!
Thanks again,
Don Bennett
Kurtistown, HI
|
January 5th, 2014, 02:20 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Map Edit of Generated Campaign Maps
Now done and tested. It will be included in the next patch for full game owners
|
The Following 6 Users Say Thank You to DRG For This Useful Post:
|
|
January 5th, 2014, 07:53 PM
|
Private
|
|
Join Date: Feb 2012
Location: Charlottesville, Va.
Posts: 12
Thanks: 290
Thanked 6 Times in 5 Posts
|
|
Re: Map Edit of Generated Campaign Maps
Wow! This is a great addition to the game. Thanks!
|
January 6th, 2014, 03:04 PM
|
|
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 366
Thanked 440 Times in 318 Posts
|
|
Re: Map Edit of Generated Campaign Maps
This is the kind of thing that makes the game, it's developers and this forum special!
Awesome, quick work! Thank You DRG (and Mobhack)!
|
January 6th, 2014, 04:01 PM
|
|
Corporal
|
|
Join Date: Aug 2010
Posts: 196
Thanks: 94
Thanked 19 Times in 14 Posts
|
|
Re: Map Edit of Generated Campaign Maps
Now my opponents will be surprised why there are always so many streams on their side of the map
|
January 6th, 2014, 05:54 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Map Edit of Generated Campaign Maps
For obvious reasons anyone who abuses this feature in PBEM will soon find he has no opponents
|
January 7th, 2014, 12:48 AM
|
|
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: Map Edit of Generated Campaign Maps
Hey simples ideas are the best what a great little addition
__________________
John
|
January 11th, 2014, 12:41 PM
|
Corporal
|
|
Join Date: Mar 2009
Posts: 51
Thanks: 5
Thanked 6 Times in 6 Posts
|
|
Re: Map Edit of Generated Campaign Maps
Something I've been known to do is save on the deployment screen, move the .DAT and .CMT files from Saved Games to the Scenarios file, rename them appropriately (SpScn998 or whatever), edit them as I wish and return them to Saved Games under the new name.
Not sure what would happen if I tried it in a battle from part of a campaign. Never did this often enough to run into any bugs but I'd be very surprised if it didn't cause a few. This is definitely going to be simpler.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|