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May 17th, 2002, 07:41 PM
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Captain
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Politics and the AI - Questions
My Corrian race is moving along quite well. In the Last game I played against them, at turn 150 they were in second place with a ton of WP's and various ships, however when I took them over to see how they were doing, I noticed that they had made treaties with almost everyone they met, and by doing so, had colonies spread all over the galaxy. Eventually they will go to war and will have easily defeated colonies which will be a setback to the economy. I am now going to try to mod the anger and politics files to keep them more condensed and protected, but alas, I don't have a clue on these two. Can someone give me a general idea or explanation of the effects of raising or lowering the numbers in these files?
PS - Sorry about the length of the post.
EDIT - Typos, I guess I will start using that preview button.
[ May 17, 2002, 18:43: Message edited by: Gandalph ]
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
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May 17th, 2002, 08:42 PM
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Colonel
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Re: Politics and the AI - Questions
Unfurtunately I see no way to make them colonize in a "condensed" way. I think that would be another important new feature that you could specify the priorities for the colonization minister. You can however avoid treaties by changing (= decreasing) the base anger level for proposing/accepting and breaking treaties.
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May 18th, 2002, 01:55 AM
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Lieutenant General
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Re: Politics and the AI - Questions
There is an entry in AI_politics file
"highest allowed treaty". Set it to Military Alliance. There will be no more problems with scattered colonies.
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May 18th, 2002, 02:00 AM
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Captain
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Re: Politics and the AI - Questions
Quote:
Originally posted by oleg:
There is an entry in AI_politics file
"highest allowed treaty". Set it to Military Alliance. There will be no more problems with scattered colonies.
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That I found and set to "Trade and Research" because I don't want anybody taking advantage of my ability to colonize and build resupply depots. How does this effect the scattered colony problem?
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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May 18th, 2002, 03:04 AM
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National Security Advisor
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Re: Politics and the AI - Questions
"How does this effect the scattered colony problem?"
If the AI can see more of the map, it'll send colonies to more of the map. If it has Partnership- ESPECIALLY with an Ancient race!- it will see a much larger section of the map.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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May 18th, 2002, 06:06 AM
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Colonel
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Re: Politics and the AI - Questions
This will slow down the colonization of distant systems and the scattering of colonies but not prevent it. One thing the AI is pretty good in my experience is the use of scout ships so even without partnership treaties he will eventually know most of the quadrant unless he has almost no treaties at all, then the scout ships will not get very far!
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May 20th, 2002, 05:43 PM
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Second Lieutenant
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Re: Politics and the AI - Questions
Actually, I'd like a "don't colonize systems claimed by other races" flag or something. I *never* make treaties with any of the AIs because they tend to start colonizing systems I've already claimed. Very frustrating.
(That is, a flag for the races that are mostly peaceful.)
[ May 20, 2002, 16:48: Message edited by: Sinapus ]
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