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  #1  
Old June 28th, 2002, 09:33 AM

Rexxx Rexxx is offline
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Default A not-so intelligent question about Intelligence

What's the exact difference between Counter-Intelligence I, II and III?
Due to the higher amount of points spent CI III Lasts longer and protects me from more attacks before I have to start a new CI project. Is that all or am I missing something?
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Old June 28th, 2002, 11:04 AM
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Default Re: A not-so intelligent question about Intelligence

In the unmodded game there is indeed more, much more!
The CI projects II and III will double/triple the effect of your intel points compared to the CI project I!!
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Old June 28th, 2002, 11:47 AM

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Default Re: A not-so intelligent question about Intelligence

Hi,
thanks for the answer. Does it mean that spending 10.000 points per turn for a CI III equals 30.000 points per turn for a CI I?

[ June 28, 2002, 10:48: Message edited by: Rexxx ]
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Old June 28th, 2002, 06:16 PM
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Default Re: A not-so intelligent question about Intelligence

Quote:
Originally posted by Rexxx:
Hi,
thanks for the answer. Does it mean that spending 10.000 points per turn for a CI III equals 30.000 points per turn for a CI I?
You are correct for the unmodded game.
Sorry tesco but you are wrong. The higher CI projects multiply indeed the effect of your defensive intel points by 2 or 3 respectively. There is a line in the intel project like "effective amount = 2" that makes this.
Personally I found that too much and deleted it in my Mod. The bonus of 120% you mentioned is additional to that.

[ June 28, 2002, 17:21: Message edited by: Q ]
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Old June 29th, 2002, 12:39 AM

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Default Re: A not-so intelligent question about Intelligence

Oh yea Q i did not know that.

I always figured that intel 2 and intel 3 could just store more points.

Thanks.
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Old June 29th, 2002, 01:46 AM

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Default Re: A not-so intelligent question about Intelligence

no.

Each Intel project is a bucket for you to store your intel points.

Level 2 and level 3 allow you to store more intel points than level 1.

These points are used as conter-intel points.

What happens is that if you put a 1000 points towards counter intel you will have 1000 + 20% bonus stored up. So 1200 counter intel points
If some one attacks you with a 1000 point intel project you will counter it and lose 1000 counter intel points but still have 200 points that carry over and remain in counter intel.

hope this helps
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