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December 22nd, 2002, 07:55 AM
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Second Lieutenant
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happiness modifiers
How does happiness work? I'm doing some mod work and i want to know what it has to do through culture modifiers, racial traits, and troops/facilites. What happens with lowered happiness? How much is tooooo much? What if i had like -40% happiness? How many troops would i need? I want to have a required 20 troops per planet but not too many more. Does the size of the troop affect happiness?
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December 22nd, 2002, 07:57 AM
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Second Lieutenant
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Re: happiness modifiers
one more question, if i increase maintence does that make it easier or harder to maintain ships?
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December 22nd, 2002, 08:22 AM
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National Security Advisor
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Re: happiness modifiers
"How does happiness work? I'm doing some mod work and i want to know what it has to do through culture modifiers, racial traits, and troops/facilites. What happens with lowered happiness? How much is tooooo much? What if i had like -40% happiness? How many troops would i need? I want to have a required 20 troops per planet but not too many more. Does the size of the troop affect happiness? "
Happyness is controled by happyness.txt. In short:
less happyness means less production. Eventually they riot and you get NO production.
Size does not affect happyness. Neither, for that matter, does what is on the troop. A heavily armed full tech Large Troop provides as much happyness as a cockpit only Small Troop.
All racial characteristics are bonuses. Up is good, down is bad.
Phoenix-D
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Phoenix-D
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December 22nd, 2002, 09:20 AM
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Shrapnel Fanatic
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Re: happiness modifiers
Technically, unhappiness is caused by an increase in the anger level, not a decrease in the happiness level.  I have a chapter in my modding tutorial (linked in my sig) on happiness. 
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December 22nd, 2002, 09:01 PM
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General
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Re: happiness modifiers
Quote:
if i increase maintence does that make it easier or harder to maintain ships?
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Increasing "Maintenance Reduction" makes it easier to maintain ships.
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December 23rd, 2002, 04:02 AM
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Second Lieutenant
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Re: happiness modifiers
if i change this line can a rioting planet produce resources/ construct stuff?
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December 23rd, 2002, 06:41 AM
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Lieutenant Colonel
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Re: happiness modifiers
Yep. Bump it up to 150. Then Neutral happiness type might actually be an option. 
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December 24th, 2002, 04:22 PM
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Corporal
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Re: happiness modifiers
Has anyone tried to take a large negative modifier for happiness and then research troops early on to offset this? Any success or failure stories?
Edit: I mean in an non happiness modded game
[ December 24, 2002, 14:23: Message edited by: Dralasite ]
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January 8th, 2003, 02:22 AM
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Shrapnel Fanatic
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Re: happiness modifiers
IMO, that would be a bad idea. Tiny and Small non-breathables would probably be rioting forever. 
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January 8th, 2003, 02:48 AM
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Sergeant
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Re: happiness modifiers
If a bloodthirsty race declares war and then switches to a none treaty and then declares war again against the same opponent do they get -100 bonus everytime?
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