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Old December 29th, 2002, 04:48 AM
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Default Mods and the map editor

How do you get the map editor to use a mod's data and picture files? Or are the default data hardcoded into the editor? (I have the Imagemod installed but none of the Imagemod planet pictures show up...)

(In case you were wondering, I was going to create a special map for a PBW game of "Space Monopoly"... not entirely sure how that would work yet, but I thought translating Monopoly to SE4 would be fun )
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Old December 29th, 2002, 04:53 AM
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Default Re: Mods and the map editor

The path.txt has to be set to the mod directory in order for the map editor to use the mod images and files.
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Old December 29th, 2002, 07:30 AM
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Default Re: Mods and the map editor

If you use the mod launcher, select the mod from the list, and hit Edit Maps.
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Old December 29th, 2002, 04:39 PM

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Default Re: Mods and the map editor

Quote:
Originally posted by Ed Kolis:
(I have the Imagemod installed but none of the Imagemod planet pictures show up...)
The Imagemod is not a mod by itself, just a collection of pictures that can be used by other mods.
You have to use a mod that adds new sector types and other required data changes, such as FQM Deluxe.
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