.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 26th, 2003, 12:08 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Troops & Fighters research tree

What do we have to research to get all the components for fighters and troops?

Like, I know we have to research:
1) Fighters 1 to 4 (5 - if you want the heavy carrier)
2) Troops 1 to 3
3) Smaller Weapons

Is there anything else that needs to be researched?
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #2  
Old January 26th, 2003, 12:22 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Troops & Fighters research tree

for troops, Troop Weapons gives the Ground Cannon series.

Slick.
__________________
Slick.
Reply With Quote
  #3  
Old January 26th, 2003, 12:28 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Troops & Fighters research tree

Quote:
Originally posted by Slick:
for troops, Troop Weapons gives the Ground Cannon series.

Slick.
Right on!

And
1) Planetary Weapons 1-3 gives Cluster Bombs
2) Shield Damaging Weapons 1-3 gives Shield Depleters
3) Tractor-Repulsor Weapons 7-9 gives Graviton Beams
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #4  
Old January 26th, 2003, 12:34 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Troops & Fighters research tree

You need some sort of weapons techs for Fighters too, or you get no weapons.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old January 26th, 2003, 12:44 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Troops & Fighters research tree

Quote:
Originally posted by Imperator Fyron:
You need some sort of weapons techs for Fighters too, or you get no weapons.
Thanks Fyron.

What would I have to research for that?
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #6  
Old January 26th, 2003, 12:51 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Troops & Fighters research tree

Nearly any weapons tech. The Small Weapons tech combined with other weapons techs gets fighter weaponry.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old January 26th, 2003, 12:55 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Troops & Fighters research tree

Which can also be used on troops. And on troops, rate of fire does not matter, so the slower-firing small weapons may be better for troops.

PvK
Reply With Quote
  #8  
Old January 26th, 2003, 01:17 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Troops & Fighters research tree

Thanks PvK and Fyron.

But not all weapons can be used? Y/N.

Is there an easy way of finding out if researching a weapon will provide a "mini-weapon"?
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #9  
Old January 26th, 2003, 01:51 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Troops & Fighters research tree

Well, you could right-click on the tech area in the research queue and see if it says something like "Small Depleted Uranium Cannon" or "Small Anti-matter Torpedo." That is, if you've already researched Smaller Weapons. If not, then you already know there are a Small DUC and a Small AMTorp.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #10  
Old January 26th, 2003, 01:53 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Troops & Fighters research tree

Quote:
Originally posted by PvK:
Which can also be used on troops. And on troops, rate of fire does not matter, so the slower-firing small weapons may be better for troops.

PvK
PvK, this is an interesting comment.

My notes show that small Weapons all have a rate of fire of 1 except for:

a) Kamakazi Warheads = 0
b) Cluster bombs, Anti-matter torpedoes, Graviton beams = 2
c) Rocket pods = 30

Do they all have a rate of fire of one (except for the Kamakazi Warhead which cannot reload)?
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.