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March 30th, 2003, 08:20 PM
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Private
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Join Date: Mar 2003
Location: New York City
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Modding Q\'s
1. How can I enable more then 1 Robotoid factory to be built, and will the percentage bonuses be cumulative?
2. Is there any way to create area effect weapons?
3. If planetary production is high enough, will it let you do the "one turn's worth" thing for ships? I don't think so...Is there anyway to do this? Otherwise, if a mod cranks production up to high at certain planets, your megaproduction planets cant build small ships without great waste.
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March 30th, 2003, 08:59 PM
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Captain
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Join Date: Mar 2002
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Re: Modding Q\'s
1) If you remove the 1 per planet/1 per system restriction, it may work.
2)I don't think so.
3)No, the "1 turns worth" is restricted to units. Any resources not used for current production queue are lost.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 30th, 2003, 09:08 PM
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Shrapnel Fanatic
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Re: Modding Q\'s
1) You can build extras as it is. There is no way to get them to stack though. You can turn off the message telling you that you already have one in the Empire Status window, under the Options button. But, this does not make them stack.
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March 31st, 2003, 12:04 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Modding Q\'s
Quote:
3)No, the "1 turns worth" is restricted to units. Any resources not used for current production queue are lost.
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The RESOURCES are NOT lost.
Part of the build rate will go unused, but your storage will be decreased by exactly the cost of the ship.
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March 31st, 2003, 07:14 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Modding Q\'s
As a side note, look for the article on Modding by Tampa Gamer. (Chris Taber I believe? My apologies if the name is wrong.) I think it is on the gold CD.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 31st, 2003, 09:58 AM
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Brigadier General
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Join Date: Sep 2000
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Re: Modding Q\'s
Chris Traber. 
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