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  #21  
Old January 27th, 2001, 01:42 AM
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Atrocities Atrocities is offline
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Default Re: On Fighters

I think that fighters are a balanced asset to a good game of SE IV. I only wish that I could get the AI players to use them more effectively.

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  #22  
Old January 27th, 2001, 03:07 AM
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Puke Puke is offline
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Default Re: On Fighters

quote:
Originally posted by Instar:
I believe that fighters and ships are well balanced.
Hey, I heard that Wild Weasel comment. Don't get me started about napalm and bombs and stuff.



now THATS what fighters need. heck with the rocket pods, how about some one-shot planetary napalm?

and as for your Wild-Weasels, how about a weapon that targets weapon-plats only? they have the SP and SY seeking torps, how about one that seeks WPs? I will have to see if that can be modded in. that way it would hit the defense bases but not the population.

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  #23  
Old January 27th, 2001, 03:22 AM

SirDarwin SirDarwin is offline
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Default Re: On Fighters

Personally I use fighters for my warp defense, as the limit of units in space doesn't work...I forgot to change it to 2000, so it defaults to 100? (200?) and yet I have approx 1600 units in space, with close to another 1000 in storage.

I use small fighers, with 2 lv2 uranium cannons on them...these Last for a majority of the game, doesn't matter if the AI has PD or not when he comes through a warp point, because it usually doesn't Last longer then a turn, and my fighers don't move
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  #24  
Old January 27th, 2001, 04:11 AM

Sinapus Sinapus is offline
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Default Re: On Fighters

quote:
Originally posted by Puke:
now THATS what fighters need. heck with the rocket pods, how about some one-shot planetary napalm?

and as for your Wild-Weasels, how about a weapon that targets weapon-plats only? they have the SP and SY seeking torps, how about one that seeks WPs? I will have to see if that can be modded in. that way it would hit the defense bases but not the population.



They already have napalm for fighters. It's called "small cluster bomb".

I don't know about WP seeking weapons. Regular seekers for fighters to use on ships or other fighters might be neat. How about a wave of missiles that the enemy doesn't have enough point defense to stop? Muahahha.

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  #25  
Old January 27th, 2001, 04:47 AM

Tomgs Tomgs is offline
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Default Re: On Fighters

quote:
Originally posted by SirDarwin:
Personally I use fighters for my warp defense, as the limit of units in space doesn't work...I forgot to change it to 2000, so it defaults to 100? (200?) and yet I have approx 1600 units in space, with close to another 1000 in storage.


The limit may be working because grouped units count as 1 so if you only have 200 or less Groups at one time that is under the limit. I do know however that the limit does not work for bases. I don't know if that is intended or not because the limits don't mention bases. I haven't tried it lately but I know that the limit was working in earlier Versions but it may be not working now.

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  #26  
Old January 27th, 2001, 04:50 AM

SirDarwin SirDarwin is offline
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Default Re: On Fighters

quote:
Originally posted by Tomgs:
The limit may be working because grouped units count as 1 so if you only have 200 or less Groups at one time that is under the limit. I do know however that the limit does not work for bases. I don't know if that is intended or not because the limits don't mention bases. I haven't tried it lately but I know that the limit was working in earlier Versions but it may be not working now.




Ahh, that would make sense then As I have only about 16 Groups of fighers...ranging from about 30-144 each.

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