quote:
Originally posted by raynor:
DirectorTsaarx,
Uh, you missed the Moo2 part.
A brand new colony with 1 M people produces at exactly the same rate as a sphereworld with a SY III and 32 B people....
My comments and the one above were in the context of a comparison to MOO2 in which a colony maxed out with factories outproduces a brand new colony by a factor of at least twenty to one.
But MOO2 and SEIV are two very different games. Check out the other topic I started titled: Production Based vs. Resource Based games.
I don't now what settings you are using to get this result, but it's not the way things work in the default game. A SY III produces at 3000 per turn in all resources, and 32B population would give 190 percent bonus, so you'd be at nearly 6000 per turn in all three resources while a brand new colony would only be at 2000 -- the default setting.
This ratio doesn't seem very realistic, admittedly. But as I posted just a couple of Messages ago, you can edit this. The default build rate for a colony without a SY is set in the settings.txt file and so are the population bonuses. You could change the default to 1000 and then give a 200 percent bonus for a population of say 500 million so that colonies could get to the old default build rate fairly quickly. Then let the bonuses skyrocket for higher populations.
[This message has been edited by Baron Munchausen (edited 01 February 2001).]