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  #11  
Old April 5th, 2001, 12:00 AM

CaptSpoogy CaptSpoogy is offline
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Default Re: Missile mounts!

I think I know why the armored missiles won't work:

The extra shielding (armor) applies to the component only (ie the missile launcher). The missile itself is the same old missile, except the missile launcher itself can take a lot of punishment...
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  #12  
Old April 5th, 2001, 12:25 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Missile mounts!

Why don't you just copy-paste the component? Simplest solution ever, & guaranteed to work.

The Mount-based range extension on missiles, it allows you to fire from farher away, but the seeker has the same fuel as before and fizzles out after going normal distances.

[This message has been edited by suicide_junkie (edited 04 April 2001).]
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  #13  
Old April 5th, 2001, 01:25 AM

GruelThePurple GruelThePurple is offline
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Default Re: Missile mounts!

The way I got around the whole mount mess, to use Armoured Missiles, extended range, etc.; was to create variant missile types. (Like SJ suggested.) Granted, this is not pretty, and adds a bunch of extra missile types, but if done right, the AI will also use them and you can have your extra damage, extra range, extra armour, and whatever else you want.

BUT, for each variant, you have to have an extra missile component.

I can upload what I did for Capital Ship Missiles, if'n anyone is interested (for the sake of ideas).

[This message has been edited by GruelThePurple (edited 05 April 2001).]
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  #14  
Old April 5th, 2001, 01:35 AM
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mottlee mottlee is offline
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Default Re: Missile mounts!

I like the idea of tweekin the files (I've not done this) will some one who has please Email me with the instructions to use this I for one think will be cool how ever IF it takes ALL the damage might limit it to bases

Thanks

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  #15  
Old April 5th, 2001, 01:39 AM

chewy027 chewy027 is offline
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Default Re: Missile mounts!

Isn't there some more missile mounts in the Davesmod. I think in the external missile mounts tech. You get sprint missiles and heavy bombardment missiles along with externally mounted missiles. Maybe these could give you some ideas or be of some help.
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  #16  
Old April 5th, 2001, 07:32 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: Missile mounts!

I edited a reply earlier but just in case you missed it.
Yep! The mount increased the component not the missile, bugger!
The rest I think are OK!

But time will tell.

It looks like it back to making more components!!!!
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  #17  
Old April 6th, 2001, 02:44 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: Missile mounts!

From a couple of combat I think that the extra range works OK, I am still looking at the overlaoded weapon for the extra damage.

So it lookd like missile mounts do work!
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