.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Dungeon Odyssey

Reply
 
Thread Tools Display Modes
  #1  
Old September 15th, 2002, 03:28 AM

ttomm46 ttomm46 is offline
Private
 
Join Date: May 2002
Location: Arkansas
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
ttomm46 is on a distinguished road
Default depth of play

hi

i noticed that there are mostly opinions that are negative compared to SE1V...

how about the comparison to other shareware rpg's?

i'm really caught between buying or not to buy right now.......i'm one of those who bought runesword 2 and i found that pretty boring.

tom
Reply With Quote
  #2  
Old September 17th, 2002, 01:22 AM

dummy dummy is offline
Private
 
Join Date: Aug 2002
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
dummy is on a distinguished road
Default Re: depth of play

i dunno aboiut other rpg's, but this game kicks *** in terms of ease of learning and continued play.

I think the demo may do a disservice to the game, becuase it is not until you start reaching level 10 on that things become "interesting".

We have noticed that as our characters progress in levels, the monsters become much harder to kill (please note that we have been playing the expert level). Monsters with mana leech, life leech, and steel carapice abound- they move in good numbers and in multiple Groups.

We can usually raise about 20-30,000 exps per game- the game keeps makinh it harder as the characters get stronger, which just brings us back for more.
Reply With Quote
  #3  
Old September 17th, 2002, 07:54 AM

Rainstorm Rainstorm is offline
Private
 
Join Date: Sep 2002
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Rainstorm is on a distinguished road
Default Re: depth of play

I wonder about this too. Looking at the demo, it didn't seem to have the oomph that I get from Spiderweb's Geneforge or Avernum series.
Reply With Quote
  #4  
Old September 17th, 2002, 08:19 AM

Sycless Sycless is offline
Private
 
Join Date: Sep 2002
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Sycless is on a distinguished road
Default Re: depth of play

I think it gets too easy when you are over Lv.10.
My level 11 mage has some armor that boosts all his skills by 4 levels, tons of stat(hp, mp, etc)boosting items, and a ton of points in all four storms. I just click everything in sight with a storm, wait 3 secounds for my mp to go back to 400+ and bLast everything with storms again.
__________________
They that give up essential liberty to obtain a little temporary safety, deserve neither safety nor liberty.-Benjamin Franklin, 1759.
Our race has always tried to help people. The problem is, they almost never understand our unique brand of help, so they usually end up yelling... or screaming... or burning.
Reply With Quote
  #5  
Old September 17th, 2002, 03:48 PM

disabled disabled is offline
BANNED USER
 
Join Date: Jul 2000
Posts: 901
Thanks: 0
Thanked 0 Times in 0 Posts
disabled is on a distinguished road
Default Re: depth of play

wait until you get further into the dungeons in the game, things get harder.
Reply With Quote
  #6  
Old September 21st, 2002, 08:15 PM

McLae McLae is offline
Private
 
Join Date: Jan 2002
Location: DeSoto
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
McLae is on a distinguished road
Default Re: depth of play

Did DO ship with just one module? I got my copy today, and was looking for more modules, but only the expanded demo was in the directory. When will se get more Mods?
(Pant, pant)

Also, what are the rules for getting spells at the start? In the demo, when I started as a Ranger, sometimes I started with a spell and sometimes I did not.
Reply With Quote
  #7  
Old September 24th, 2002, 01:07 AM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: depth of play

Thats part of the customization, you'll see more modules come out (posted on the forum) as more people begin modding. So far the only additional module I know of is one that Rollo had made up durring beta testing; maybe he'll post it for everyone sometime.
Reply With Quote
  #8  
Old September 24th, 2002, 04:35 AM

disabled disabled is offline
BANNED USER
 
Join Date: Jul 2000
Posts: 901
Thanks: 0
Thanked 0 Times in 0 Posts
disabled is on a distinguished road
Default Re: depth of play

As I understand it, since MM is a one man show working on three-to-four projects at once, well, I don't blame him if it's a bit short.

The modding power of this game more than makes up for it.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.