No, I am afraid you cannot
.
You could use the 'Display Text' or 'Quest Visible True' results as an imperfect workaround.
I am not sure where DO is headed. But if more development is put into this game, I would strongly suggest that more event triggers and results are implemented. This would give modders the tools to make much better and interesting modules. I find the current options very limited, so I put my own project on hiatus in hopes of a new patch.
edit: here are some triggers and results from the header of the events file. I guess they were in planning, but are not implemented yet. Those would make great additions:
Trigger X Type:
//Character At Location
//Action At Location
//Item And Action At Location
//Monster at Location
//Spell Cast At Location
//Terrain Destroyed At Location
//Map Load
Result X Type:
//Transport Character
//Change Terrain
//Move Item
//Move Monster
//Enable/Disable Event
//Record Time
//Change Talk
//Display Special Effect
I suppose the 'Change Talk' is what would serve you perfectly.
Hope that helps in any way,
Rollo
[ March 07, 2003, 10:51: Message edited by: Rollo ]