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Old April 17th, 2003, 07:55 PM
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Default Re: Grid in tilegenerator

Aaack!! that's what you get for not reading the manual carefully, I've spend a couple of hours typing stuff manually into the terraintextfiles, when I could have used that classfilegenerator program

What I meant with the original question is that it is hard to see in the tilegenerator how adjacent terrains in a tile blend into eachother because of the blue lines, but I guess I could open up the game itself to check that, a turn grid of option in the tilegenerator would be nice though.

[ April 17, 2003, 19:16: Message edited by: henk brouwer ]
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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