.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Dungeon Odyssey

Reply
 
Thread Tools Display Modes
  #1  
Old May 13th, 2003, 06:49 PM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Spell effect stacking, bug or not?

When playing a druid I ran into a possible bug..
It seems that the effects of the "barkskin" spell stack when it is cast multiple times. When casting it a couple of times, which is only a small investment in mana, you can make your character allmost imune to physical damage (95% immune) . You then only receive one damage per enemy attack). I tried this in both the Crack of Doom and Hack and Slash and got the same effect. I -think- it also works for other spells that increase values by a certain percentage, I didn't really test this but I ran into Berserker Orks that had cast 60% damage on themselves multiple times and they ussually kill a 100+ hitpoint character in one strike.. It also works for the spell that increases your light radius, casting this multiple times will also have an additive effect.

What is your opinion on this? is it a bug or a feature? If it's a feature then it's my opinion that it's completely unbalanced. There's absolutely no reason to spend more than one skillpoint on any of the affected skills/spells because you can get maximum effect by casting them multiple times, and it makes it far to easy to get very high bonuses.

[ May 13, 2003, 17:53: Message edited by: henk brouwer ]
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #2  
Old May 13th, 2003, 06:52 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Spell effect stacking, bug or not?

I am not entirely sure myself, but I consider it a bug. Or at least a gameplay issue that needs to be adressed.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #3  
Old May 13th, 2003, 10:22 PM

DarkStar DarkStar is offline
Corporal
 
Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
DarkStar is on a distinguished road
Default Re: Spell effect stacking, bug or not?

I agree it's a bug and happens with quite a few of the spells. My current character is a Druid and I feel that the duration for most spells is way too short. The other thing is there is no way to know when your spell wears off, maybe a status line needs to be added that could be used to display events in the game, or better yet a way for the spell to 'autocast' if it runs out.

IMHO most of the 'buff' spells are not that good because the duration is way too short. I have been thinking of changing the .TXT file to make them longer on my copy of DO.
Reply With Quote
  #4  
Old May 28th, 2003, 12:01 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Spell effect stacking, bug or not?

I think it's kind of neat with the light spell, but with combat spells it can further unbalance the system, as the examples mentioned show. There should be a way to specify which spells stack and which don't, and the ones that become overly powerful or make high-level skills pointless should not stack.

As for duration, I agree it is pretty short for many spells, particularly for buffs, to the point of making them more fiddly than they are usually worth, especially if you aren't playing with the speed turned way down.

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.