Fighters are coded really bad.
If you try to lauch multiple fighters (which should work when you have multiple figher bays) the fighters tend to collide with each other.
When you lauch or recover fighters while cruising around or battling (and doing evasive maneuvers etc) the fighters tend to collide with your own ship while launching/trying to enter the hangar.
That actually is ok for the recovery, so all you have to do is drop dead in space in order to recover fighters (launching should work though while moving).
A MAJOR issue is the point defence systems.
They fire at ANY fighter currently exploding rather firing on incoming torpedoes.
They even fire at your own currently exploding fighters.
For next patch PLEASE include a fix for that!
Point Defence should NEVER EVER fire on currently exploding fighters, target lock should immediately switch from a currently exploding target to the next enemy target (when you hit T the next enemy should be shown in the display as well)!
If you have multiple Point Defence Systems onboard, only ONE should fire on ONE incoming torpedoe, the next PDF should fire on the NEXT incoming torpedoe. Currently its useless to have more than one PDF for torpedoe defence.
Furthermore there should be an option (maybe in the cargo readout) to set PDF fire on fighters yes or no, that would allow the PDF to intercept torpedoes even when in a huge firefight where fighters are involved too.
I experienced the Galactica mod to be unplayable because of this coding lack. The mod itself is great and much fun but the lacking PDF control and the fighter ramming/firing bugs made me go down against the Cylon Fleets, my fighters were just useless, harming me more than the enemy and distracting my PDF fire.
Hmm...that should it be for now...
Gruffel
P.S.:
Are there any other mods/new campaigns out there yet besides the Galactica mod which I really like (especially with the sound, woot)
Any links would be really welcome
[ January 05, 2004, 17:08: Message edited by: Gruffel ]