.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old September 20th, 2003, 05:10 AM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Dom2 Nations

With the additions of themes will it be possible to have multiple Versions of the same nation in a game, just with a different theme (or the same theme even)?

Also a question about the AI... is there a seperate AI for each nation depending on whom its foes are, or are the AIs pretty much the same regardless of whom is faced? Since the AI is seemingly pretty good I'm guessing that there is at least a bit of the former, especailly when dealing with aquatic nations or those pesky undead...

Will Dom2 have the same settings for AI as Dom1? And what exactly is the effect of those settings?

Man I wish the demo were out already, I'd probably be able to answer alot of these questions myself
Reply With Quote
  #2  
Old September 20th, 2003, 06:19 AM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Dom2 Nations

I can't answer anything Dom 1-based since I've not played that Version, but I can say for sure that you can't have more than one Version of a nation active per game. Only one Ulm, for example, with or without the Black Priests.

The AI seems too smart not to be adjusting for enemy tactics, but I've not seen "under the hood" to know how it has been programmed, so I can't say for sure.
Reply With Quote
  #3  
Old September 20th, 2003, 08:33 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Dom2 Nations

info nugget catched : 'Ulm theme : black priests'.

got it got it !!! my precioussssss info nugget

would you care to elaborate on Ulm themes, can a theme give them a random magic pick on one of their mage unit?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #4  
Old September 20th, 2003, 12:25 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Dom2 Nations

Ulm has the Iron Faith theme. It gives them a holy unit, the Black Templar. It also replaces the Master Smiths with the Black Priests. These priests have skill 1 in earth plus one random magic skill.

Rollo

[ September 20, 2003, 11:26: Message edited by: Rollo ]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #5  
Old September 20th, 2003, 02:22 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Dom2 Nations

at Last! Ulm with random magical slots! Yesqs. It will be difficult to not have those nice smiths though. The choice will be even harder to make
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #6  
Old September 21st, 2003, 04:31 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Dom2 Nations

(Warning - tiny Dominions I map spoiler)

...

I've been playing Ulm against the AI on the "Old Large Land" map in Dominions I, I think using the stock starting positions, and when I fought my way to the east coast of my starting island, I captured a province where there are sages with random knowledge. It's been an extremely fun game. I've been playing it for ages, having been fighting back-and-forth frontier wars for a long long time.

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.