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February 22nd, 2004, 03:39 AM
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Corporal
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Join Date: Jan 2004
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wraith lords
how the heck do you kill these things?
ulm priests + smiths + statues + morning stars seem to do nothing against them
i am guessing enough fire spells may take one out but it rarely seems to work
would equiping commanders with fire helments work?
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February 22nd, 2004, 04:11 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: wraith lords
Quote:
Originally posted by condors:
how the heck do you kill these things?
ulm priests + smiths + statues + morning stars seem to do nothing against them
i am guessing enough fire spells may take one out but it rarely seems to work
would equiping commanders with fire helments work?
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Depends what you and they have.
Well, you can forget about cold and poison, since they're undead. Fire will work, but fire magic tends to be on the imprecise side -- incinerate can help here. They're ethereal, so Maggots is unlikely to work, and 75% of all mundane weapon attacks will fail. They're heavily armored unless equipped with low-prot armor for other reasons, so forget the weaker weapons. They start with good magic resistance, which would not be an uncommon stat to augment for them, so mere banishment -- which is resistable -- is not likely to work unless cast by a strong priest with penetration boosters and probably a communicant horde for more penetration.
Given that they're undead, they are vulnerable to Dust to Dust and Wither Bones, but those are not easily acquired for Ulm. With Ulm... I'd be inclined to suggest trying to hold him off with something expendable and preferably non-life-drainable (in the quite possible event that the wraith lord has a life-draining weapon such as a wraith sword) and firing flaming crossbow/arbalest bolts at him en masse. Incinerate can also work; a Phoenix Rod takes 20 fire gems to produce, but a Master Smith with a Dwarven Hammer and fire-3 can produce one for 10 gems, which is much more nicer. Incinerate will always hit (ignoring the etherealness) and does armor-negating damage (thus avoiding the WL's usually quite good prot) while ignoring MR (another WL strength). If you can find a water-2 mage, put the phoenix rod and boots of quickness on the same commander for 2x incinerate per turn.
On the other hand, it may be immune to fire due to carried items...
If you have a source of Curse e.g. Lizard Shaman (widely available from your local lizard province), you could curse it which would greatly increase the chance of afflictions, which will make even minor nicks a threat to it.
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February 22nd, 2004, 04:11 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: wraith lords
Wraith lords are one of my favorite summons, precisely because they are so hard to kill. Protection 21, Defense 16, and MR 17. My advice is to use armor-piercing weapons or armor-negating spells (such as Astral Weapon). If you use spells, it'll help to have penetration boosters to overcome their high MR.
EDIT: as Taqwus suggested, Incinerate is probably your best choice.
[ February 22, 2004, 02:14: Message edited by: Arryn ]
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February 23rd, 2004, 02:49 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: wraith lords
Ulm vs Wraithes isn't easy, tin men lose all advantages vs ethereal undead ...
What about trying Holy Pyre (Evo4, Fire 2) ?
A Smith with either a Fire helmet or using 1 gem can cast it, it should destroy any undead easily (AP 7 attack x3 vs Undead).
On the minus side precision isn't good ...
Else there's the Just Man Cross Xbow (Cons2 Fire 1), you can make many of'em, but surely Eye of Aiming will be necessary to have a decent hit rate.
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