.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old April 16th, 2004, 07:39 PM

Karacan Karacan is offline
Sergeant
 
Join Date: Nov 2003
Location: Berlin
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
Karacan is on a distinguished road
Default Re: If you could create a unit...

So, I happened to have a book titled Deep Thoughts in my hands and stumbled across the following passage...

Quote:
Contrary to what most people say, the most dangerous animal in the world is not the lion or the tiger or even the elephant. It's a shark riding on an elephant's back, just trampling and eating everything they see.
There's my unit.


All hail Jack Handey.
__________________
Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
Reply With Quote
  #22  
Old April 16th, 2004, 11:11 PM

delacroix delacroix is offline
Private
 
Join Date: Jan 2004
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
delacroix is on a distinguished road
Default Re: If you could create a unit...

Quote:
Originally posted by mivayan:
Anything trying to attack the Medusa in close combat gets petrified (instant death), unless it succeeds a magic resistance check.
ahh I did not notice that with my in-combat watching of the Medusa pretender . (Well I probably figured a unit died due to the claws or snake hair). Though like you said it is a somewhat fragile melee fighter at times which I noticed moreso hehe. Thanks for the heads up on that one .


Quote:
Medusa is a gorgon. One of three sisters, IIRC the other two sisters did not petrify onlookers. I only remember the names of one of the other sisters at the moment, Euryale.
For some background info if anyone was interested and it piqued their curiosity, a summary about the Gorgons from Hesiod's Shield of Herakles :

"Their names were Stheno, Euryale and the third was Medousa, the only mortal one: thus it was her head that Perseus was sent to bring back. The Gorgones' heads were entwined with the horny scales of serpents, and they had big tusks like hogs, bronze hands, and wings of gold on which they flew. All who looked at them were turned to stone".

Actually there is another Version of the story that says the Gorgons had the ability to turn to stone anything that the gorgon looked at, versus 'anyone that looked upon the gorgon was turned to stone'. The latter is Hesiod's interpretation. So there are some interesting variations to the story. But, unless there is yet another Version (which would be less popular), I would assume all gorgons had the ability to stone, and not just Medusa .

*****


But the reasoning for my medusa unit was to add a melee unit that influenced the enemy shield vs. non-shield army composition (without ranged fire nor armor being a factor). A melee unit that could easily eliminate non-shielded units, yet at the same time be very ineffectual vs. shielded units. Which I find there to be a lack of melee units that are so extreme in effectivess in regards to shields. The actual name of the unit or exact abilities don't particularly have a huge degree of significance for me, as long as it's semi-logical. Hence why I picked medusa as the name, since everyone recognizes at least the turn to stone part of it, and may identify shields as a way to bypass the petrification.

Thats why I like trample units; they creates a unique size vs. size matchup. Or the poison inflicting, poison resistant army. Also like the concept of the machaka spider due to their web entangle ability. Same with HotNife's catapult unit he posted earlier in the thread, unique from most other units present in the game. Units with unique abilities are more alongside my preferences, but maybe not everyone elses preferences.

I like the fact that most nations/themes have a unique flavour to them and play out differently, just wish some units of a particular theme had some different strengths and weaknesses while keeping with the idea of the theme as well. Many are well done, but there are a couple themes like normal themed Ulm which is a notorious example of cookie-cutter units (barring commanders). I wouldn't mind for Ulm to have all generic infantry if 1 ulm infantry was decent against large enemy monsters (immune to trample), 1 infantry good against enemy archers (maybe an inherent air shield, or less armor + faster speed to reach enemy archers faster = higher risk of death when meeting enemy HI instead), 1 infantry good against cavalry, etc. And Ulm would still be a primary infantry theme with magical weaknesses, but now rather than building 1 or 2 types of infantry exclusively maybe 4-6 become feasible depending on the enemy army composition.
Reply With Quote
  #23  
Old April 16th, 2004, 11:24 PM

HotNifeThruButr HotNifeThruButr is offline
Sergeant
 
Join Date: Apr 2004
Location: In your mind
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
HotNifeThruButr is on a distinguished road
Default Re: If you could create a unit...

For ulm, the morningstar infantry are supposed to be good against shielded units while the hammer one takes out lighter units and the infantry with 2 handed weapons are more effective against highly protected enemies, I think it was MEANT to be that way. I find myself always using morningstar infantry and knights though.

Do you mean for Gorgons to be something like the king/queen elemental spells? Each casting might get you a different sister and there are only 3. That'd be fun.
Reply With Quote
  #24  
Old April 18th, 2004, 07:21 AM

HotNifeThruButr HotNifeThruButr is offline
Sergeant
 
Join Date: Apr 2004
Location: In your mind
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
HotNifeThruButr is on a distinguished road
Default Re: If you could create a unit...

I'm going to add more orc units, yes, I know it's a dead topic, but someone out there might just be interested in some stuff here.

Flame the living crap out of me if you want to see this thread die. Or better yet, vote low on my members rating, it's the "in" thing today!

Orc Hunter

Cost: 14 gold, 6 resources

Abilities: Every Survival ability, you get 1 supply for every 2 hunters in a province, +2 prec

Equipment: Barbed Arrows Bow - 10 dmg, strength isn't factored in, +20% chance to inflict Afflictions, all other stats are identical to Shortbow

Desc: Orc hunters are orcs with good eye sight and survival instincts. They hold prestigious positions as the suppliers and occasionally protectors of orc settlements and villages. Although they're usually civilians, Orcish commanders often recruit and train them to provide ranged support to their armies.
Reply With Quote
  #25  
Old April 20th, 2004, 09:45 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: If you could create a unit...

According to the Hammer film The Gorgon there were three gorgons named: Medusa, Megera and Astherno.

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.