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  #11  
Old July 30th, 2004, 01:28 AM

Smauler Smauler is offline
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Default Re: Just Sharing my new mod - Umbarthium

Quote:
Originally posted by Agrajag:
AND I really would like giving all Umbarthians 4 hand slots, but as far as the docs go, that isnt possible, I could give them three hands, but how does that make more sense?
Eventually I used the simple equipment slots available to most humans because that made the most sense of the available options.
Have you tried adding different numbers? I've only just had a look at the modding docs, and may be way off here, but here goes.

All the item slot value numbers are obviously binary based, and the arm values are 0-255. A lot of that isn't specified though in the docs, but I reckon it'd be possible to play with. Currently, these are the numbers for arms specified in docs:
0 arms = 1 = 10000000
1 arm = 2 = 01000000
2 arms = 6 = 01100000
3 arms = 14 = 01110000


So, I was thinking perhaps:
4 arms = 30 = 01111000
5 arms = 62 = 01111100
6 arms = 126 = 01111110
7 arms = 254 = 01111111


Anyway, I haven't done any modding myself, and this is only a guess as to how it works, it just looks like it should work this way. Thus to get 4 arms, you add 30, instead of the 14 for three, or 6 for two arms. Anyway, you could give it a try, don't blame me it it doesn't work though
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  #12  
Old July 30th, 2004, 01:29 AM

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Default Re: Just Sharing my new mod - Umbarthium

sorry, double post.

[ July 29, 2004, 12:30: Message edited by: Smauler ]
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  #13  
Old July 30th, 2004, 03:10 PM
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Default Re: Just Sharing my new mod - Umbarthium

Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
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  #14  
Old July 30th, 2004, 03:24 PM
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Agrajag Agrajag is offline
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Default Re: Just Sharing my new mod - Umbarthium

Quote:
Originally posted by Taqwus:
Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
I'll guess the 1.02 Version will have to include conVersion of those an to ap, still effective against SCs though, might lower the damage a little bit more as well.
I'll start work on 1.02 next sunday probably, maybe even tomorrow, I'll see.
I'll keep ya'll posted =P
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  #15  
Old July 30th, 2004, 03:24 PM
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Agrajag Agrajag is offline
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Default Re: Just Sharing my new mod - Umbarthium

Quote:
Originally posted by Taqwus:
Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
I'll guess the 1.02 Version will have to include conVersion of those an to ap, still effective against SCs though, might lower the damage a little bit more as well.
I'll start work on 1.02 next sunday probably, maybe even tomorrow, I'll see.
I'll keep ya'll posted =P
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