.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old August 11th, 2004, 11:21 PM
Stormbinder's Avatar

Stormbinder Stormbinder is offline
First Lieutenant
 
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
Stormbinder is on a distinguished road
Default Re: Thank you Stormbinder!

Quote:
Quote:
I want to respond a second time to these statements from Gandalf, because an intervening dialogue between myself and Zen has buried the original. My concern (possibly unfounded - if so please put my mind at rest) is that these statements are a justification-in-advance for an announcement that the vulnerability will not be fixed:

Quote:
Any protection from such rare cheating will cause alot complaints amoung the players...
... I think you should continue enjoying Dom2 and simply be abit more careful who you play with.
If it turns out to be hex editing then there is no vulnerability to be "fixed". That would mean that he directly edited the files. A file can always be hex edited. If you want to see it just open a DOS window and use debug to view the file. (NOT recommended)

More checks and encryption could maybe be added if the devs wish but that would tend to cause alot of complaints.
I disagree Gandalf. I am a programmer myself, just like you, and I certanly don't agree that hex-editing is impossible to beat or detect, especially in the game like Dom2.



It is possible to make a game such as Dom2 much more hackproof against various forms of cheats, including "dreaded" hex editing. The combination of better and more powerful encryption methods that those that are being used now, with changes along the lines of what Mose have mentioned (BTW the mantra of all network security programmers is "Remember! The client is in the hands of the enemy!" ), with any numbers of additional security checks can make dom 2 *much* more difficult to hack, or even completely hack proof, depending how much efforts and changes into client/server architecture and tasks balancing devs would be willing to do to improve security.


Finally, I just don't think that the solution that Gandalf proposed "Sorry, but this game can always be hacked, just choose your partners carefully" would be an acceptable solution to a lot of Dom2 players. The typical MP Dom2 game can take anywhere from 4 to 17 players. When people invest *days* of their time into game with many other playes, some of whom they don't know very well, they want to be sure that they are not wasting their time playng against some jerk with unlimited ammount of gems. I am sure you understand such feelings.

Regards,
Stormbinder
Reply With Quote
  #2  
Old August 11th, 2004, 11:46 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Thank you Stormbinder!

Quote:
It is possible to make a game such as Dom2 much more hackproof against various forms of cheats, including "dreaded" hex editing. The combination of better and more powerful encryption methods that those that are being used now, with changes along the lines of what Mose have mentioned (BTW the mantra of all network security programmers is "Remember! The client is in the hands of the enemy!" ), with any numbers of additional security checks can make dom 2 *much* more difficult to hack, or even completely hack proof, depending how much efforts and changes into client/server architecture and tasks balancing devs would be willing to do to improve security.


Finally, I just don't think that the solution that Gandalf proposed "Sorry, but this game can always be hacked, just choose your partners carefully" would be an acceptable solution to a lot of Dom2 players. The typical MP Dom2 game can take anywhere from 4 to 17 players. When people invest *days* of their time into game with many other playes, some of whom they don't know very well, they want to be sure that they are not wasting their time playng against some jerk with unlimited ammount of gems. I am sure you understand such feelings.
OK I will stop trying to say people are arguing things I didnt say, and agree with you. Some protection can be added. It still will be possible to hex edit it but much more difficult. And "choosing your partners carefully or taking your chances" as a slight effort to avoid playing with a cheater is not a good answer.

I dont think I said anything in disagreement with what you just said, but yes, the way you said it is correct.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old August 12th, 2004, 12:32 AM

Leif_- Leif_- is offline
Sergeant
 
Join Date: Sep 2003
Location: Norway
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
Leif_- is on a distinguished road
Default Re: Thank you Stormbinder!

Quote:
It is possible to make a game such as Dom2 much more hackproof against various forms of cheats, including "dreaded" hex editing.
Putting on my software engineering hat for a moment:

While it is possible to make a bullet-proof server, it is not necessarily practically possible to make an existing server bullet-proof. Judging by some of the previous bugs, I suspect that in Dominions 2 the GUI is mashed in with the underlying game logic to such a degree that it would probably take an almost complete redesign and rewriting of the game engine to accomplish. That would be too much work to invest over some very rare incidents of cheating.

Remember, if it was easy to make secure software, people would do it more often.

Quote:

The combination of better and more powerful encryption methods that those that are being used now,

Just a very minor nitpick here, but you can't really encrypt the turn files from the eyes of the player. As the player has access to the binary which generates the turn-file in the first place, he has always theoretical access to the plain-text - regardless of what encryption method is applied. The correct term to use would be "obfuscate."

(And yes, this is hair-splitting - at least when we're talking of nothing more important than turns for a game.)


Quote:
Finally, I just don't think that the solution that Gandalf proposed "Sorry, but this game can always be hacked, just choose your partners carefully" would be an acceptable solution to a lot of Dom2 players.
Why not? It's not like anyone plays this game professionally for money, and even if people did, the existance of some amount of cheating is accepted in other games and sports that people play for money.
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
Reply With Quote
  #4  
Old August 12th, 2004, 04:34 PM

Wyxard Wyxard is offline
Private
 
Join Date: Jun 2004
Location: kentucky
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Wyxard is on a distinguished road
Default Re: Thank you Stormbinder!

I still don't understand why someone would cheat?
If I play chess and give myself all queens, so I always win, how is this fun? why would Norfleet or anyone do this? where is the reward to winning if you cheat? these people ruin the games for everyone and waste a lot of our time. <end of rant>
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.