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View Poll Results: Which of the following would you prefer?
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Sheap's suggestion: a bravery option for commanders, to rout if their troops rout, or not
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13 |
20.63% |
Panther's suggestion: all commanders must make a morale check whenever an army routs or dies, but they carry on fighting if they succeed
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16 |
25.40% |
No change to the present system
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34 |
53.97% |
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August 26th, 2004, 08:32 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: Poll: morale and routing
Just one thing is confusing me, which is what Cainehill said about battlefield summons. I thought when phantasmal warriors, or false horrors or whatever - when they got killed, the mage just carried on as if nothing had happened. I didn't think it caused routing like with troops brought in at the start of the battle. Maybe I've not been watching carefully, but I thought I'd seen my mages carry on casting.
CC
P.S. Where did I get three stars from?? I had none yesterday, one this morning and three now. Does having an Online spat with someone half a world away get you stars??
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August 26th, 2004, 09:07 PM
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Major General
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Re: Poll: morale and routing
Quote:
magnate said:
P.S. Where did I get three stars from?? I had none yesterday, one this morning and three now. Does having an Online spat with someone half a world away get you stars??
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Apparently so. In the real world, having a spat risks *seeing* stars.
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August 27th, 2004, 06:51 AM
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Sergeant
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Re: Poll: morale and routing
Quote:
Arryn said:
Quote:
magnate said:
P.S. Where did I get three stars from?? I had none yesterday, one this morning and three now. Does having an Online spat with someone half a world away get you stars??
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Apparently so. In the real world, having a spat risks *seeing* stars.
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Hmm. Down to two stars this morning. What's going on?? I thought it was like the ranks, in that they accumulated over time or something, but obviously not. Is somebody rating my Posts somewhere?
Anyway, good morning Arryn - how are you today?
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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August 26th, 2004, 10:27 AM
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Sergeant
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Re: Poll: morale and routing
The same morale issues should also apply to troops. As a long term miniatures gamer it used to confuse me to see a few archers standing shooting when hordes of other troops went fleeing past but morale is only taken on a "squad" by squad basis not on an army level. On the whole the basic game systems are pretty simplistic but they do a job. The only real "bug" is that one point of PD is a liability if there is an SC, for example, around (as other situations can be worked around).
I would prefer a more sophisticated army morale system such that the morale of all units (leaders or "squads") was effected by things other than just their own casualties
(& eg fear spells). This would subsume the current quirks so that a unit would check morale if it's leader was killed or if another unit broke or was destroyed & heroes would be just another type of unit. There could even be more than 2 morale states, fine & routing could be joined by "shaken" -2 to att & def maybe.
However that would require a rebalancing of the game & is more a Dom3 wish list item rather than a patch issue so I am happier with the current system that some attempt to paper over a few cracks.
Pickles
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August 26th, 2004, 10:31 AM
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Re: Poll: morale and routing
Quote:
Pickles said:
I would prefer a more sophisticated army morale system such that the morale of all units (leaders or "squads") was effected by things other than just their own casualties
(& eg fear spells). This would subsume the current quirks so that a unit would check morale if it's leader was killed or if another unit broke or was destroyed & heroes would be just another type of unit. There could even be more than 2 morale states, fine & routing could be joined by "shaken" -2 to att & def maybe.
However that would require a rebalancing of the game & is more a Dom3 wish list item rather than a patch issue so I am happier with the current system that some attempt to paper over a few cracks.
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I, too, would prefer a more miniatures-like morale system, but that -- as you say -- would entail a major rewrite of the game.
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August 26th, 2004, 10:56 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Poll: morale and routing
I think I will wait and see if the dev's pipe in. I thought that was how it was done now. The commander has a morale setting, the routing of his troops is harmful to his roll but not absolute, and there is always the items which can boost morale.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 26th, 2004, 10:58 AM
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Sergeant
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Re: Poll: morale and routing
If only that were the case. I've seen a lot of undamaged morale 30 ice devils rout when a single PD archer gets killed - whatever the negative modifier for watching your comrades die is, it can't be that big. I'm inclined to believe those who tell me that it's an automatic rout (and there's no distinction between his troops and other commanders' troops).
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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August 26th, 2004, 11:14 AM
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Re: Poll: morale and routing
Quote:
Gandalf Parker said:
I think I will wait and see if the dev's pipe in. I thought that was how it was done now. The commander has a morale setting, the routing of his troops is harmful to his roll but not absolute, and there is always the items which can boost morale.
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When all squads are killed or routed all remaining commanders flee, unless berserk etc.
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