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August 31st, 2004, 11:47 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Patch 2.13 available now
Quote:
Possible to combine more 50% fire/cold resistance items to gain full immunity.
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a question to this because i never paid attention there :
if i give a leader with e.g. 50% lightning resistence a copper plate does he still have 50% lightning resistence or 100% then ?
or do i need to use e.g. a elemental armor to get 100% lightning resistence ?
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August 31st, 2004, 11:59 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Patch 2.13 available now
neither.
he should have 150%
copper plate gives full immunity.
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August 31st, 2004, 01:55 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
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Re: Patch 2.13 available now
Quote:
deccan said:
Quote:
Main screen commander scrolling works in full rows only to make it easier to keep track of individual commanders when there are many in the same province.
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Wow, I was just going to make a post asking for something similar. Thanks for being a mindreader!
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I've never been able to make commander scrolling hotkeys do anything visible - what screen do I use it on and what does it do?
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August 31st, 2004, 02:12 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Patch 2.13 available now
Quote:
Thufir said:
I've never been able to make commander scrolling hotkeys do anything visible - what screen do I use it on and what does it do?
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If I understood correctly it is the scrolling of visible commanders in map view if you have more than 28 commanders in a province. If so, it's a very joy-joy thing to change, was getting frustrated with provinces harboring 40+ mages. 
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August 31st, 2004, 02:33 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Re: Patch 2.13 available now
Hm... One thing not in the patch that I was hoping to see. The game still does not seem to keep track of exactly how many resources are available when you partially built a guy on the previous turn. Looks like you still have to keep track of this manually...
But there sure were some nice improvements in this patch. The greyed out thing when you are under seige is nice and this will no longer confuse the heck out of the newbies!
I also agree about the burning pearl. It was much too strong for the price. It is still stong, of course, and will still be built anyway. But, Arch, feel free to send your excess pearls to me! 
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August 31st, 2004, 02:38 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
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Re: Patch 2.13 available now
Quote:
The Panther said:
Hm... One thing not in the patch that I was hoping to see. The game still does not seem to keep track of exactly how many resources are available when you partially built a guy on the previous turn. Looks like you still have to keep track of this manually...
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that would be a great one for 2.14!
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August 31st, 2004, 11:07 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
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Re: Patch 2.13 available now
thank you
good play
Liga
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August 31st, 2004, 11:16 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Patch 2.13 available now
Quote:
Couatl can now wear helmet.
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...and this happens just after I've had a Couatl cast several subsequent Transformations in order to get a mage with base astral-3 and a head slot... Hey guys, shouldn't a Chimeira get a head slot too, after all it has three of 'em? 
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August 31st, 2004, 11:40 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Patch 2.13 available now
ehh, what am i going to do about my large stockpile of burning pearls? can I get a rebate please?
Mosehansen games will now be able to be created w/out score graphs and w/ mods, once esben incorporates this into his pages. very nice Illwinter.
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August 31st, 2004, 12:22 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Patch 2.13 available now
Quote:
archaeolept said:
ehh, what am i going to do about my large stockpile of burning pearls? can I get a rebate please? 
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you could make arch angel / harbinger thugs
50% natural FR + 50% FR from burning pearl should add to 100%
a harbinger thug should be almost as costeffective as a bane lord but have slightly higher att-rating since he gets +4 from burning pearl while the banelord won't use burning pearl anymore probably
hmmm the more i think of it harbingers + arch angels could replace the bane lords as standard thugs with this change .
makes clamhording more useful midgame too since you don't need to convert your clamincome 
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