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  #1  
Old September 11th, 2004, 04:44 PM

Thufir Thufir is offline
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Default Re: 10 Magic Strength Pretenders....

Quote:
Cainehill said:
I've also been asked, "What is Astral doing on your Ghost King???" On a large map (one of the Cradle Versions), I figured my GK could easily avoid astral assassins, and would otherwise only be in danger if the home castle was endangered (scripting the recall spell).

What units are used as astral assassins?
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Old September 11th, 2004, 10:57 PM

The Panther The Panther is offline
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Default Re: 10 Magic Strength Pretenders....

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Graeme Dice said:
They are only W1N2?1, which is my major gripe with the theme.
I found this out the hard way, never having played Serpent Cult Pythium before my game mentioned above. I had to have a thistle mace with nearly every mage I owned in order to cast charm. One thing I did like is the W1 with those guys for the quickness.

I had heard that SC Pythium was not very good. I think this is mostly correct, but I wish the game could have Lasted long enough to have my 20+ nature-blessed berserked hydras fighting the 50+ devils. Would have been very interesting to see how it went. The devils are not fully immune to the poison.

I may have to test this out if I get some time.
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