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September 14th, 2005, 12:38 PM
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Brigadier General
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Re: Massive Planetary Shield Generators
I haven't done formal testing, but through game experience, I think that fighters over a planet just might help happiness. My general way to overcome a rioting system (such as when another empire surrenders) is to gang up all available ships to a single planet, get it to stop rioting and then build an Urban Pacification Center on it (maybe after some troops).
There have been a few cases where I only had fighters available to do this and I was able to overcome riots. The happiness effect may have been due to other things such as battles won elsewhere, etc. That being said, it appears to me that fighters do positively affect happiness.
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September 15th, 2005, 07:31 AM
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Re: Massive Planetary Shield Generators
Quote:
Slick said:
I haven't done formal testing, but through game experience, I think that fighters over a planet just might help happiness. My general way to overcome a rioting system (such as when another empire surrenders) is to gang up all available ships to a single planet, get it to stop rioting and then build an Urban Pacification Center on it (maybe after some troops).
There have been a few cases where I only had fighters available to do this and I was able to overcome riots. The happiness effect may have been due to other things such as battles won elsewhere, etc. That being said, it appears to me that fighters do positively affect happiness.
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Hey, thanks Slick, I had a hunch they (Fighters) would affect the happiness thing, just wasn't sure. Will try what you have mentioned and see if I get similar results. [img]/threads/images/Graemlins/Cheese.gif[/img]
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September 14th, 2005, 01:00 PM
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Re: Massive Planetary Shield Generators
Quote:
narf poit chez BOOM said:
Pretty much the only special ruins tech that most everybody thinks doesn't suck is neural networks.
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Actually, it sucks big time, as it is said not to work. At all. Douglas tested it under the latest patch, and found out it was about less useful than 30kt of cheese
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September 21st, 2005, 12:49 PM
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Captain
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Re: Massive Planetary Shield Generators
Quote:
narf poit chez BOOM said:
Pretty much the only special ruins tech that most everybody thinks doesn't suck is neural networks.
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Massive Shield Depleter does not suck.
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September 21st, 2005, 01:02 PM
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Re: Massive Planetary Shield Generators
Quote:
TurinTurambar said:
Quote:
narf poit chez BOOM said:
Pretty much the only special ruins tech that most everybody thinks doesn't suck is neural networks.
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Massive Shield Depleter does not suck.
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Does too suck, better off having a Cargo facility with heaps of extra Weapons platforms,... well, I reacon anyway!!?? [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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September 15th, 2005, 07:45 AM
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Re: Massive Planetary Shield Generators
Quote:
douglas said:
Quote:
Alienboy said:
I just wanted to know more about them. They generate 5000 shield points for the planet. Are weapons platforms also protected by them or does the 5000 shield points apply to the planets only? [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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I assume you're asking about Massive Planetary Shield Facilities. The 5000 shield points protect everything on the planet, including weapon platforms, but it's non-phased shields so Phased Polaron Beams ignore them.
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Yes I was refering to them (Massive Planetary Shields). If Phased Polaron Beams ignore those shields, then is it safe to say that Null-Space Projectors skip those shields also? [img]/threads/images/Graemlins/Cheese.gif[/img]
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September 15th, 2005, 01:53 PM
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Re: Massive Planetary Shield Generators
Yes.
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September 18th, 2005, 05:31 PM
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Brigadier General
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Re: Massive Planetary Shield Generators
You can't transfer cargo off of a Plagued planet.
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