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  #31  
Old October 18th, 2004, 04:14 PM
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Default Re: Look at the press releases

Quote:
PhilD said:
How long do we have to learn Swedish until the betatest starts ?
As long as needed for you to play with utrum and neutrum as easily as a true native!
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  #32  
Old October 18th, 2004, 04:26 PM
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Default Re: Look at the press releases



According to my brother Utrum should be a new Doom Horror. Slurping brainy juices from the minds of linguists I suppose.
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  #33  
Old October 18th, 2004, 08:05 PM
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Default Re: [I wish...]

Quote:
johan osterman said:
Splooger: That is an unlikely addition. And I think it would be bad, because in any competetive play it is very likely people would only make very route items. Somewhat paradoxically I think designing your own items would lead to less variancew amongst the magic items.
True - how about a "Create (random) Artifact" spell then? Somewhat like Wish - Construction 9, lots and lots of gems going in, and out pops a unique item. It might be bad, it might usually be a waste of the gems - but it might be great.

A la Scrolls of artifact creation from various rogue-like games.
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  #34  
Old October 19th, 2004, 04:54 AM
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Default Re: [I wish...]

"Just when I thought I was out, they pull me back in."
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  #35  
Old October 19th, 2004, 09:02 AM
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Default Re: [I wish...]

Quote:
Cainehill said:
Quote:
johan osterman said:
Splooger: That is an unlikely addition. And I think it would be bad, because in any competetive play it is very likely people would only make very route items. Somewhat paradoxically I think designing your own items would lead to less variancew amongst the magic items.
True - how about a "Create (random) Artifact" spell then? Somewhat like Wish - Construction 9, lots and lots of gems going in, and out pops a unique item. It might be bad, it might usually be a waste of the gems - but it might be great.

A la Scrolls of artifact creation from various rogue-like games.
That is a really neat idea Cainehill. Maybe it would have a high base cost of gems and allow you to add any combination of extra gems to influence the type/quality of the result. I have always enjoyed games that give you a random element to them and ones with surprises, even if some bad.
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  #36  
Old October 19th, 2004, 09:20 PM
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Default Re: [I wish...]

It's a cool idea, but I'm inclined to believe randomality in turn based games should be kept to a minimum. It's about one's strategy, not a roll of the dice. This sort of spell should be potentially useful as a Last-ditch resort, but downright stupid if one is not far, far ahead or behind all the other nations.
Furthermore, there'd better be a damn convincing thematic rationale involved. Half the point of Dom 2 is the style.
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