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Old November 19th, 2004, 12:50 PM
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Default Re: 100 anything versus 100 Crystalline Ships

brianeyci, be grateful that your opponent doesn't use more than 10 crystalline armor. According to my calculations, best effect is got with 11 crystalline armor and those over that are reserve when one gets broken. Best result I have gotten is with 11 crystal armor and 1 phased shield max level.

My weapon placement against such ships.

1 or 2 shield depleters + engine destroying weapon + 1 depleter (this one optional) +1 APB (or any other high damage ratio gun) + 1 depleter +1 APB... You see the pattern.

Idea: 2 Depleters at first consume shields of crystal ship before engine destroying weapon fires. Then every other weapon is depeter and every other normal damage gun. Notice that any normal damage gun must make more that 150 damage, othervise it is useless. There are plenty of those. Strategy: Point Blank or Short Weapons Range (depending on your hit ratio)

Idea2: Make a bigger ship model than your enemy (ie. baseship if he uses dreadnoughts). Equip it with Tractor beam(s) first, then 1 or 2 shield depleter(s), engine destroying weapon and fourth weapon is a weapon which make high damage on close range (ie. Graviton hellbore, though it is risky because it is useless on any other distance than point blank). Strategy: Point Blank, of course.

Idea3: Fight in a storm which makes shields useless (haven't tried that).

Feel free to shoot me down with these ideas.
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Old November 19th, 2004, 02:37 PM

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Default Re: 100 anything versus 100 Crystalline Ships

Quote:
Asmala said:What, you're planning to attack me!?
Not when the best combat simulations give me a 2 to one death ratio.

Brian
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Old November 18th, 2004, 07:10 PM
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Default Re: 100 anything versus 100 Crystalline Ships

What about a combination of shield depleters, engine destroyers, apb's and repulser beams? Your ships can move in, break down shields, hit his engines and do a little extra damage. With heavy and up mount repulsers, even if he has supplies you'll limit the number of ships you're fighting. Wormhole weapons too, even though they could throw ships behind your front lines it would allow your approaching ships to attack someone, and the wormhole beams have a better range than repulsers

Also for short range (but they have a slow fire rate, those shield component destroyers)
If you have a basic game layout to run simulations on the empires, I'd give that a shot.
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Old November 18th, 2004, 07:21 PM
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Default Re: 100 anything versus 100 Crystalline Ships

Attack his 100 crystalline ships with 200 ships. Your results will be much better.
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Old November 18th, 2004, 07:27 PM

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Default Re: 100 anything versus 100 Crystalline Ships

what about the APB/Shield depleter combo but add an engine killer and a wormhole beam to the end of your list. If the shield depleters can get their shields down, then the engine killers could, at the very least, slow them down and the Wormhole beams will scatter them enough that your ships still in fleets can overpower isolated ships. Worth a try.

Before the patch that changed engine killers skipping shields, this made for a devesatating weapon arrangment. And still is quite formiable.
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Old November 18th, 2004, 07:25 PM
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Default Re: 100 anything versus 100 Crystalline Ships

Do Repulser Beams require your ship to be bigger than the target, or is it enough to be as big as the target? (So can a Dreadnought repulse another Dreadnought?) If you have to be bigger, it will require bases or Baseships, and the latter would not be your best notion in this situation.

Wormhole beams do not have this limitation, and would do the trick on defence. Beware while being on the offensive however; you could very well send enemy ships near your support ships, which might ruin your day. (You do not want to lose these minesweepers after all)
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Old November 18th, 2004, 07:27 PM

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Default Re: 100 anything versus 100 Crystalline Ships

Shield depleters + engine destroyers + APB + repulsor doesn't work. You repulse his ships, but with all the shield depletion and repulsion beams and engine destruction weapons there isn't much room for the APB's.

His crystalline armors act as really powerful armor III's.

Don't beleive me, you can try, its a rout =D. I put 4 heavy shield depletion, 4 heavy APB, 2 engine destruction, 1 repulsor, and 4 phased shields with essentials on dread.

Brian
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Old November 18th, 2004, 07:30 PM

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Default Re: 100 anything versus 100 Crystalline Ships

Plus, a supply component nullifies the main advantage of engine destroying components -- running the guy out of supplies so he can't shoot.

Brian
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Old November 18th, 2004, 07:36 PM

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Default Re: 100 anything versus 100 Crystalline Ships

Theoretically, the wormhole idea should kick ***.

But the wormhole idea sucks, I just tried it. Most of their main force stays together, and most of your ships try to chase around the isolated ships, meaning you are running from their main force and they get potshots at you.

Brian
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Old November 18th, 2004, 07:39 PM
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Default Re: 100 anything versus 100 Crystalline Ships

Quote:
brianeyci said:
Theoretically, the wormhole idea should kick ***.

But the wormhole idea sucks, I just tried it. Most of their main force stays together, and most of your ships try to chase around the isolated ships, meaning you are running from their main force and they get potshots at you.

Brian
You need to alter the firing priorities in your strategies. Try firing on nearest ships first, so that your ships don't go chasing down far away warships...
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