.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 31st, 2004, 06:16 PM
Tuidjy's Avatar

Tuidjy Tuidjy is offline
Major
 
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
Tuidjy is on a distinguished road
Default Re: Ulm beefed up ...

Quote:
CUnknown said:
They're a perfectly legit nation, it's just that their strengths are in the early game, not the late game. In 1v1's or on very small maps, they're one of the best nations out there.
Riiight. I challenge you to play me, using Ulm on ANY existing map, including
clash of titans (etremely small, with preset capitals), with ANY settings,
including very retarded research and no magic sites to speak of.
__________________
No good deed goes unpunished...
Reply With Quote
  #2  
Old January 3rd, 2005, 04:39 PM

PrinzMegaherz PrinzMegaherz is offline
Sergeant
 
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
PrinzMegaherz is on a distinguished road
Default Re: Ulm beefed up ...

Imho drain should increase the magic resistance of your troops and have an disease-like effect on magical beings. In a land without magic, there is nothing to keep them going. Maybe one could make this an Ulm special dominion, much like the killer dominions of Ermor and CW

I know I've said that before, but this seems like a good place to repeat this ;-)
Reply With Quote
  #3  
Old January 3rd, 2005, 06:13 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Ulm beefed up ...

Hey Huzurdaddi! We're not making special pretenders to win on a small map. We're playing standard mid-size map pretenders.

And I have a chance to win every game, and not just on turn 8-9.
Reply With Quote
  #4  
Old January 3rd, 2005, 06:52 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Ulm beefed up ...

Quote:

Hey Huzurdaddi! We're not making special pretenders to win on a small map. We're playing standard mid-size map pretenders.

And I have a chance to win every game, and not just on turn 8-9.

Doh my bad then. If you are going for mid game power then I expect to see Ghost Kings. Let he who can construct the best ghost king win!

You could have human pretenders on each side. This would make the national troops more of a factor. Or you could specify immobile pretender ( and when I say immobile I mean the sphinx -- this would almost totally eliminate the pretender from the game ).

Oh and while you were specifying which nations were allowed and not allowed I see that you did not mention Jotunheim. Those giants like to crush humans in cans.
Reply With Quote
  #5  
Old December 31st, 2004, 06:32 PM

Zen Zen is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
Zen is on a distinguished road
Default Re: Ulm beefed up ...

I had some changes slated in the Conceptual Balance series for Ulm that were similiar but not these particular changes. They included:

MI = Strat Move 2
Black Knights = Improved to be the best non-sacred Cavalry in the game (+Hp, +MR, -Gold/Resource)
Master Smith = +Elemental
Arts = RoF 2/Round
Guardian = +Castle Bonus

This might go well with changing certain units (mostly support like the Arts, Pikemen, etc) to Black Steel Chainmail.

Iron Faith

Black Priest +Elemental, +Holy
Black Acolyte +Earth, +Holy
Black Templar +HP, +MR

Black Forest

Ghoul Guardian -Gold Cost
Fortune Teller +Sorcery (Paired)
Zweihander +Str, +Mor
Reply With Quote
  #6  
Old December 31st, 2004, 07:58 PM
Tuidjy's Avatar

Tuidjy Tuidjy is offline
Major
 
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
Tuidjy is on a distinguished road
Default Re: Ulm beefed up ...

Ulm needs all the help that it can get. I like both the original poster's
suggestions and Zen's modifications. The troops must definitely be better
than run of the mill humans. It makes perfect sense that the strong
arbalesters can load their weapons faster. Reducing the encumberance values
could be justified the same way. As for magic resistance, in Dominions, it
is correlated with an iron will. Who but Ulm would have it?

Beefing magic on smiths is harder to justify, but is necessary for balance
purposes. Elemental makes more sense, but sorcery would be nice indeed.
__________________
No good deed goes unpunished...
Reply With Quote
  #7  
Old December 31st, 2004, 08:46 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Ulm beefed up ...

Sorcery would be nice, but less thematic than fire/earth-- and it's easier to open up other magical paths or grow significantly in magical power with sorcery than with elemental magics. Spectres, Acashic Record, Lamia Queens, Skull Mentors forged at 50% off via dwarven hammers, early probing via Dark Knowledge and Astral Probing... perhaps *too* nice for a magic-averse nation.

Hm. Even smiths + hammers + water magic might be problematic for the efficient and athematic clam hoarding.

Supply / siege / conventional combat might make more sense. They won't necessarily need a magical boost if their military machine makes up for it, or if drain scale had more impact on casting fatigue (perhaps even affecting ritual cost?) and so forth.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #8  
Old December 31st, 2004, 09:38 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Ulm beefed up ...

Tuidjy, sure I accept. I was going to offer the same challenge.

Let's play Clash of the Titans, rich world, normal research, normal magic sites, indies strength 5.

You can play any faction but Caelum, Arcosephale, Atlantis, or Ryleh. I am fairly sure I'll win 2 out of 3 games under these conditions, unless you are some sort of god player.
Reply With Quote
  #9  
Old January 1st, 2005, 06:41 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Ulm beefed up ...

Version 0.9:

-- Changes:
--
-- Master Smith has Fire-1, Earth-2, Elemental-1 now
-- Base Encumbrance is 3, MR is 16
-- Cost 175 gold
--
-- All Standard Inf is STR+1 (fits it's HP 12)
--
-- General MR is 11, which works out to 12.5
-- with the inevitable drain 3 ..
-- Knight Commanders are at 12.
--
-- The troops wear either "Full Chain of Ulm",
-- helmet and have strat move 2, or
-- "Full Plate of Ulm", Black Steel Helmet
-- and have strat move 1.
--
-- "Full Plate of Ulm": prot 17, def -2, enc 4
-- "Full Chain of Ulm": prot 15, def -3, enc 3
--
-- Crossbowmen prec 11
--
-- Black Knight gcost 50 rcost 60
-- Black Lord gcost 120 rcost 60
--
-- Unit descriptions redone, to give some hints
-- about advantageous usage.

And everyone a happy new year !!
Attached Files
File Type: zip 321131-arralensbsu0.9.zip (9.0 KB, 196 views)
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #10  
Old January 1st, 2005, 08:01 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Ulm beefed up ...

Interesting... Could you also add either the original stats or the chance to the readme?

I'll test your mod better today, but it already seems very interesting.

And happy new year for you too!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.