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Old January 11th, 2005, 04:20 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Suicide Junkie: pls read, about b5 armor syste

In any game, you will only see 13-15 levels of the basic armor. (Light/mid/heavy combined)

The advanced armors see up to 10 minor-upgrade levels in each major ability level.

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Your opponents may see a different set of 13-15 levels than you, if they research in a different order, but each player only researches 13-15 levels.

There are hundreds of components, yes. Almost all of them will never be seen due to the order of research.
That's how grid techs work.
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Old January 11th, 2005, 11:45 AM

tesco samoa tesco samoa is offline
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Default Re: Suicide Junkie: pls read, about b5 armor syste

Perhaps if your going to go with your 1kt armor.

A solution to keep armor working properly would be to create a mount system where you can mount on different armor sizes and their respective kt at that cost and size.

This way you will have your cheap armor and the ability to have the armor that the bab5 system was based around.

Just tie in the different mounts with armor research and ship sizes.
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Old January 11th, 2005, 01:19 PM
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Default Re: Suicide Junkie: pls read, about b5 armor syste

I thought about mounts as well and already played it. The only problem is that mounts can only change the size, cost and damage resistance of a certain component. Since the B5 armor system is mostly about damage reduction (thats my opinion), you cant really scale it. I would like to create a system where an escort armor reduces damage by 10% while a cruiser armor reduces damage by 25%, but unfortunally thats not possibly at all.
I for one still like the idea of 1kT armor components which can be scaled to anything from 1kT to 10kT and which only absorb damage, and one additional layer of armor representing the current primary, damage-reducing armor. Anyway, more opinions are welcome !
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