Re: Beams v Missiles
My solution, using Proportions, was shorter range for PDCs (3 combat grid, same than fighter's weapons), only PDC can fire on fighters (so the AI don't waste shots on fighters and actually destroy my fleets), and straight flight for missiles, so they can be shot upon by PDCs only once in their flight path.
It works pretty cool.
Maybe too well.
There is no way to conquer a Homeworld, which ussually has 1000 plus WP, without having a large number of frigates for the sole porpouse of provinding missile defense, and a humongous missile fleet to overwhelm the planet's PDCs.
In other words, the cost of war have skyrocketed.
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