|
|
|
|
|
January 23rd, 2005, 09:05 AM
|
Corporal
|
|
Join Date: Oct 2002
Location: Displaced NYC'r in OH
Posts: 131
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: A couple of Component questions...
Thanks again Alneyan...I forgot to ask a critical question:
Once the atmosphere is TFormed, will it stay that way if I Scrap the facility or revert? It's questions like this that make me save every turn @ 5 times hahaha...
|
January 23rd, 2005, 09:07 AM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: A couple of Component questions...
The atmosphere will remain the same if you scrap the facility after it has been converted.
|
January 24th, 2005, 12:48 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: A couple of Component questions...
After the initial period is passed, if you leave the facility there, you can swap the current population for those of a different atmosphere and change the atmosphere of the planet every turn. It is funny, if quite useless overall. [img]/threads/images/graemlins/wink.gif[/img]
|
January 24th, 2005, 09:12 PM
|
Corporal
|
|
Join Date: Oct 2002
Location: Displaced NYC'r in OH
Posts: 131
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: A couple of Component questions...
Ah good to know ...ok another question:
I've seen some posts saying that later in game, smaller ships are almost worthless...does that mean there is rarely a time when let's say 10 Frigates can successfully take on a Dreadnought, all techs being equal?
|
January 24th, 2005, 09:32 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: A couple of Component questions...
Those frigates will waste 900 kt of space on engines and bridge/lifesupport/crew quarters, while the dread wastes only a little over 100.
The dread also gets heavy mounts, so it gets a bonus 70% more damage per kt of weapons.
The little ships will pop one by one, reducing the firepower coming back at the dread, while the dread only loses shields.
So, the dread will blow them away.
__________________
Things you want:
|
January 24th, 2005, 10:24 PM
|
|
Second Lieutenant
|
|
Join Date: May 2003
Location: Oz
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A couple of Component questions...
One use they have is as boarding ships as you dont wont to lose big ships trying to board. So you have a DD with shield depleters, lots of BPs, and stealth and scatter armour to make them harder to hit.
|
January 24th, 2005, 10:27 PM
|
|
First Lieutenant
|
|
Join Date: Mar 2002
Location: North Carolina
Posts: 720
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A couple of Component questions...
I've found that once there are dreads being built that the smallest ship I use is a light cruiser and even then only as part of a combined arms force.
__________________
This is the 21st century, right? Then where the hell is my flying car?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|